Ace Justice

Medium humanoid (dwarf, human)
Armor Class 17 (half plate)
Hit Points 72 (11d8+22)
Speed 30 ft.

Saving Throws
  • Str +5
  • ,
  • Con +4
Challenge 4 (1100 XP)

Mul Resilience 1/rest. If Ace Justice starts his turn incapacitated but conscious, he can repeat the saving throw against the effect incapacitating him, ending it on a success.

Actions

Multiattack. Ace Justice makes two warhammer attacks.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (2d8+3) bludgeoning damage.

Mounted Fragmentation Ballista. Dex DC 13, targets in a 10 ft. radius sphere within 120 ft.
Failed save: 16 (3d10) piercing damage.