benji joined #pwot_dnd. Dongs joined #pwot_dnd. Dongs: alright Dongs: rename to your character Dong_Lover69: thats /nick (your name) Guest58350: my characters name is ben but thats taken Dong_Lover69: uh it shouldnt be Guest58350: protected or whatever Dong_Lover69: try again right here Dong_Lover69: hm Dong_Lover69: make it Ben_lastname Guest58350: whats a good last name Dong_Lover69: Dong Lover 69 Dong_Lover69: okay hmm Dong_Lover69: Wilson Dong_Lover69: Ben Wilson Dong_Lover69: simple Ben_Willson: eh Ben_Willson: not loving it Dong_Lover69: meh Dong_Lover69: itll work for now Dong_Lover69: anyways Dong_Lover69: you've read the chapter on conflicts right? Ben_harrison: i did, but it was a while back Dong_Lover69: yeah thats fine Dong_Lover69: its not too complicated Ben_harrison: a lot of raising and seeing and whatnot Dong_Lover69: so ill give you the scenerio Dong_Lover69: yeah Dong_Lover69: the scenerio is Dong_Lover69: your brother has recently found out that his son has spoiled his family name by becoming involved with a married woman Dong_Lover69: in anger and shame he is marching off to shoot the woman Dong_Lover69: you meet him in a corn field, there is no one and nothing around you except corn stalks Dong_Lover69: you need to stop him from killing this woman Ben_harrison: i dont have a brother Dong_Lover69: this scenerio is just in the book Dong_Lover69: its so you can learn the game Ben_harrison: okay Dong_Lover69: so for now you're just talking Dong_Lover69: thats acuity and heart Dong_Lover69: so roll those Ben_harrison: 7d6 Dogtuna: Ben_harrison's pool is [1, 2, 3, 4, 4, 4, 6] Dong_Lover69: thats your pool Dong_Lover69: when you raise you type Dong_Lover69: RAISE 1, 2 Dogtuna: fgbfbfklgblfhhg Dogtuna_ joined #pwot_dnd. Dogtuna quit. Igfig joined #pwot_dnd. Igfig: lemme just check this Igfig: 1d5 Dogtuna: Igfig's pool is [5] Igfig: 2d3 Dogtuna: Igfig's pool is [2, 2, 5] Igfig: raise 2, 2 Igfig: raise 2 2 Igfig: uhhh Igfig: uh oh Igfig: oh wait Igfig: RAISE 2, 2 Dogtuna: Please raise with two dice, Igfig. Igfig: RAISE 2 2 Dogtuna: Raised 4. Igfig's pool is [5] Igfig: ok Igfig: commas won't work for now Dong_Lover69: alright Igfig: otherwise you should be good Igfig quit. Dong_Lover69: 4d6+2d10 Dogtuna: Dong_Lover69's pool is [1, 1, 3, 3, 4, 9] Dong_Lover69: alright ben we're ben Dong_Lover69: so when you need to raise Dong_Lover69: you type RAISE ## Dong_Lover69: you type RAISE # # Ben_harrison: aight Dong_Lover69: so for example Dong_Lover69: I'll Dong_Lover69: RAISE 1 1 Dogtuna: Raised 2. Dong_Lover69's pool is [3, 3, 4, 9] Dong_Lover69: so you need to see 2 in as few dice as possible Dong_Lover69: this game is heavy rp and story so preferably say your lines and actions before seeing or raising Dong_Lover69: for example Dong_Lover69: ADD 1 1 Dong_Lover69: GIVE 1 1 Dong_Lover69: sighs Ben_harrison: SIGH 1 1 Dong_Lover69: PUT 1 1 Dogtuna: Added [1, 1] to pool. Dong_Lover69's pool is [1, 1, 3, 3, 4, 9] Dong_Lover69: ok Dong_Lover69: man i dont got a good pool Dong_Lover69: OKAY Dong_Lover69: lets begin Dong_Lover69: "Out of my way brother, our family's been shamed and I'm going to salvage what little we have left" Dong_Lover69: RAISE 3 1 Dogtuna: Raised 4. Dong_Lover69's pool is [1, 3, 4, 9] Ben_harrison: does it being my nephew add relationship? Dong_Lover69: you need to see 4 before you can raise Dong_Lover69: yes Dong_Lover69: so roll relationship dice at the start of the encounter Dong_Lover69: let sjust make it a d6 rn since you odnt have the actual relationship dice for this guy Dong_Lover69: you can just type 1d6 Dong_Lover69: and it will be added to your pool Ben_harrison: 1d6 Dogtuna: Ben_harrison's pool is [3] Dong_Lover69: oh right Dong_Lover69: you never re-rolled Ben_harrison: what happened to my other Dong_Lover69: re roll acuity and heart Dong_Lover69: i crashed poor dogtuna remember Ben_harrison: 7d6 Dogtuna: Ben_harrison's pool is [1, 1, 1, 3, 3, 4, 6, 6] Dong_Lover69: there you go Dong_Lover69: so now see my raise Dong_Lover69: in as few dice as possible Dong_Lover69: so you can see with 1 dice Dong_Lover69: that 4 there for example Ben_harrison: aight Dong_Lover69: if you see with just 1 dice it's called turning the blow Dong_Lover69: and you can then raise with that dice again Ben_harrison: SEE $ Ben_harrison: oop Dong_Lover69: nice Ben_harrison: SEE 4 Dogtuna: Reversed the Blow for 4! Ben_harrison's pool is [1, 1, 1, 3, 3, 6, 6] Dong_Lover69: boom see easy Dong_Lover69: now you can RAISE # Dong_Lover69: only 1, because it automatically tacks on the 4 from reversing the blow Dong_Lover69: make sure to say your lines tho Dong_Lover69: its important to do that so you can add items and relationships and stuff to your pool when needed Ben_harrison: "Salvage what you have left after your crimes by committing another?" Dong_Lover69: my son's crimes* Dong_Lover69: but ya Dong_Lover69: was that your see? Ben_harrison: RAISE 3 Dogtuna: Raised 7. Ben_harrison's pool is [1, 1, 1, 3, 6, 6] Dong_Lover69: you need to type your raise too Dong_Lover69: unless you feel like combining them i guess Dong_Lover69: theres no real priblem with that whatever Dong_Lover69: POOL Ben_harrison: 14:12 Dong_Lover69 only 1, because it automatically tacks on the 4 from reversing the blow Dong_Lover69: i mean the lines Dong_Lover69: that your character said Dong_Lover69: so that line you said there could have been your see line Dong_Lover69: but you should type a raise line Ben_harrison: ahh Dong_Lover69: RAISE 9 Dogtuna: Please raise with two dice, Dong_Lover69. Dong_Lover69: wait Dong_Lover69: SEE 9 Dogtuna: Reversed the Blow for 9! Dong_Lover69's pool is [1, 3, 4] Dong_Lover69: "The crime's already been done! If I can just clean it up here we all move on with our lives and live happily!" Dong_Lover69: RAISE 1 Dogtuna: Raised 10. Dong_Lover69's pool is [3, 4] Dong_Lover69: "So I'll say it again, out of my way brother, let me end this" Ben_harrison: well i know one life wont move on and be happy Ben_harrison: hang on what does the book of life say about adultery, punishment-wise Dong_Lover69: the book of life mostly jsut says its the dog's job to punish as they see fit Dong_Lover69: otherwise its "this is good! But this other thing, is baaaaad" Dong_Lover69: the dogs basically do whatever the hell they want Ben_harrison: how helpful it is Ben_harrison: "This matter should be brought before the dogs, or else all you are doing is making matters worse" Ben_harrison: then i have to see 11? Dong_Lover69: i raised 10 Dong_Lover69: so 10 or up Ben_harrison: so the only thing ican do is 66 right? Ben_harrison: since 3 would be 9 Dong_Lover69: you can see with more than 2 dice but thats taking the blow Dong_Lover69: so 6 and 6 would be preferably yes Dong_Lover69: taking the blow is basically damage in this game Dong_Lover69: err Dong_Lover69: i mean Dong_Lover69: it incurs fallout Dong_Lover69: which is damage Ben_harrison: SEE 6 6 Dogtuna: Blocked for 12. Ben_harrison's pool is [1, 1, 1, 3] Ben_harrison: "Let's go settle this properly, so your dignity may really be kept Ben_harrison: " Ben_harrison: RAISE 1 3 Dogtuna: Raised 4. Ben_harrison's pool is [1, 1] Dong_Lover69: okay so at this point Dong_Lover69: it looks like you're going to lose Dong_Lover69: at any point in time you can escalate the conflict Dong_Lover69: to fists, or guns, or whatever you want beyond words Ben_harrison: okay Dong_Lover69: you roll the new stats that would be involved to refill your pool Dong_Lover69: but if youve already rolled acuity to talk for example Ben_harrison punch Dong_Lover69 Dong_Lover69: you cant roll acuity again for gun fighting Dong_Lover69: in the same conflict Dong_Lover69: youd just roll will for gun fighting Dong_Lover69: hold up yo Dong_Lover69: another optino Dong_Lover69: if you dont want to escalate Dong_Lover69: is to cut your losses Dong_Lover69: you hold onto your highest dice, in this case just a 1 Dong_Lover69: for any future conflict regarding this same thing Dong_Lover69: and add that to your future pool Dong_Lover69: so im going to... Dong_Lover69: SEE 4 Dogtuna: Reversed the Blow for 4! Dong_Lover69's pool is [3] Ben_harrison: i think id rather punch you Dong_Lover69: "I don't need any filthy MUTTS help!" Dong_Lover69: RAISE 3 Dogtuna: Raised 7. Dong_Lover69's pool is [] Ben_harrison: shhiiiiiiiiit Dong_Lover69: "If you'd been doing your job I wouldn't be in this situation in the first place!" Dong_Lover69: now you can escalate since its your turn Dong_Lover69: if you escalate to fists Dong_Lover69: its body + will Ben_harrison: "Mutts" Dong_Lover69: so you can roll those and see with that Dong_Lover69: and then punch me in the gabber Ben_harrison: 8d6 Dogtuna: Ben_harrison's pool is [1, 1, 1, 2, 3, 4, 4, 5, 6, 6] Ben_harrison: so which should i punch with, go for broke? Dong_Lover69: what do you mean? Ben_harrison: like 66 would be a bigger punch than 11 right? Dong_Lover69: of course Ben_harrison: so is it better to punch big first? Ben_harrison: eh whatevs Dong_Lover69: whatever you feel like man Ben_harrison: RAISE 6 6 Dogtuna: Raised 12. Ben_harrison's pool is [1, 1, 1, 2, 3, 4, 4, 5] Dong_Lover69: so whats your action Dong_Lover69: also you never see'd Dong_Lover69: so PUT 6 6 Dong_Lover69: back into your pool Dong_Lover69: PUT 6 6 Dogtuna: Added [6, 6] to pool. Dong_Lover69's pool is [6, 6] Dong_Lover69: SEE 6 6 Dogtuna: Blocked for 12. Dong_Lover69's pool is [] Ben_harrison: PUT 6 6 Dogtuna: Added [6, 6] to pool. Ben_harrison's pool is [1, 1, 1, 2, 3, 4, 4, 5, 6, 6] Dong_Lover69: thats just to even it Dong_Lover69: yar Ben_harrison: "Mutts you say?" Ben_harrison: SEE 4 Dogtuna: That was not enough to see a raise of 12, Ben_harrison. Ben_harrison: ??? Dong_Lover69: good question Dong_Lover69: oh Dong_Lover69: wait what Dong_Lover69: hold on Dong_Lover69: i raised 4 and 3 for 7 Dong_Lover69: dogtuna seems to have messed up slightly Dong_Lover69: add another two 6's and see that Dong_Lover69: ill add 4 and 3 to raise another seven for you Ben_harrison: PUT 6 6 Dogtuna: Added [6, 6] to pool. Ben_harrison's pool is [1, 1, 1, 2, 3, 4, 4, 5, 6, 6, 6, 6] Ben_harrison: SEE 6 6 Dogtuna: Blocked for 12. Ben_harrison's pool is [1, 1, 1, 2, 3, 4, 4, 5, 6, 6] Dong_Lover69: PUT 4 3 Dogtuna: Added [4, 3] to pool. Dong_Lover69's pool is [3, 4] Dong_Lover69: RAISE 4 3 Dogtuna: Raised 7. Dong_Lover69's pool is [] Dong_Lover69: alrighty Dong_Lover69: now see Ben_harrison: SEE 4 3 Dogtuna: Blocked for 7. Ben_harrison's pool is [1, 1, 1, 2, 4, 5, 6, 6] Ben_harrison punch Dong_Lover69 Ben_harrison: RAISE 6 6 Dogtuna: Raised 12. Ben_harrison's pool is [1, 1, 1, 2, 4, 5] Dong_Lover69: thats not very good ROLEPLAYING Ben_harrison: why not? Dong_Lover69: wlel Dong_Lover69: its just typing punch Dong_Lover69: a better thing would be like Dong_Lover69: "I step forwards and deliver a hard bunch to his nose hoping to knock him down" Dong_Lover69: punch* Ben_harrison: okay Dong_Lover69: so you raised the 12 and punched me? Ben_harrison lunges angrily and punches Dong_Lover69 in the throat Dong_Lover69: hell ya Dong_Lover69: 6d6+1d10 Dogtuna: Dong_Lover69's pool is [1, 1, 2, 2, 3, 5, 6] Dong_Lover69: bleh Dong_Lover69: hm Dong_Lover69: SEE 6 5 1 Dogtuna: Dong_Lover69, please specify the Fallout dice received when you Take the Blow Dong_Lover69: SEE 6 5 1 FALLOUT 4 Dogtuna: Took the Blow for 12. Dong_Lover69's pool is [1, 2, 2, 3] Ben_harrison: SUCK IT Dong_Lover69: Dong Lover is smacked hard in the throat going down gasping for air Dong_Lover69: he twists around and swings his leg at your knees hoping to knock you over Dong_Lover69: RAISE 3 2 Dogtuna: Raised 5. Dong_Lover69's pool is [1, 2] Ben_harrison: "Speak not so hastily against the deliverers of the king of life's message" Ben_harrison: SEE 4 1 Dogtuna: Blocked for 5. Ben_harrison's pool is [1, 1, 2, 5] Dong_Lover69: i raised a 5 Dong_Lover69: so itd have been better to see with your 5 Dong_Lover69: so you could reverse the blow Ben_harrison: oh Ben_harrison: can i take it back? Dong_Lover69: nope Dong_Lover69: just remember it for next time Ben_harrison: gr Ben_harrison: so i block the leg kick? Dong_Lover69: yeah Dong_Lover69: block or dodge Ben_harrison kicks him while hes down Ben_harrison: RAISE 5 2 Dogtuna: Raised 7. Ben_harrison's pool is [1, 1] Dong_Lover69: w o w Dong_Lover69: hm Dong_Lover69: i cant see that Dong_Lover69: you give him one last blow to the gut Dong_Lover69: knocking his gun from his hand Dong_Lover69: and making him pass out Dong_Lover69: YOU WINNN Ben_harrison: COME AT ME, MOFOS Dong_Lover69: WOOO Dong_Lover69: remember to type Dong_Lover69: DONE Dong_Lover69: at the end Dong_Lover69: wait Dong_Lover69: GIVE Dogtuna: Dong_Lover69 received fallout: [1, 2, 2]. Dogtuna: Dong_Lover69 Gave, saving a 2. Ben_harrison: END Dogtuna: Ben_harrison's pool has been cleared. Dong_Lover69: yar Dong_Lover69: oh Dong_Lover69: its end not give Dong_Lover69: right Dong_Lover69: anyways there you go Dong_Lover69: END Dogtuna: Dong_Lover69's pool has been cleared. Dong_Lover69 quit. Igfig joined #pwot_dnd. Dong_Lover70: you were up late last night studying the book of life since you have been caught up with the shooting range lately Dong_Lover70: because of this you've woken up late Dong_Lover70: its nearly 10am and your class starts then Dong_Lover70: lets say ittssss Dong_Lover70: 9:50 Ben_harrison: alright Dong_Lover70: you look like a mess but you think you might be able to get to class Dong_Lover70: roll body and will to run to class I suppose Dong_Lover70: uh Dong_Lover70: i have literally no idea what my rolls are for this ig Ben_harrison: well i dont want to look a mess do i? Dong_Lover70: you can use that as a raise Ben_harrison: i should wash up a bit Dong_Lover70: roll your stats first doofus Dong_Lover70: igfig what are my rolls for this Dong_Lover70: body+will ben Igfig: body + heart Dong_Lover70: why heart? Igfig: and waffle, it's 4d6 plus 4d10 Dong_Lover70: err Dong_Lover70: alright Ben_harrison: 9d6 Dogtuna: Ben_harrison's pool is [1, 2, 2, 2, 2, 2, 5, 6, 6] Dong_Lover70: 4d6+4d10 Dogtuna: Dong_Lover70's pool is [2, 3, 5, 5, 7, 7, 10, 10] Dong_Lover70: ouch Dong_Lover70: OUCH Igfig: Body + will is for fistfights Ben_harrison: shiit Igfig: oh dear Dong_Lover70: alright Dong_Lover70: so ben Dong_Lover70: your first raise is deciding you dont want to look bad? Ben_harrison: yes Dong_Lover70: alright raise it Igfig: also sorry I disappeared there, decided I needed a coke Dong_Lover70: raise the roof Dong_Lover70: igfig your addiction is tearing this dnd group apart Ben_harrison: "Cleanliness is next to godliness" Igfig: you're not my mom Ben_harrison: RAISE 21 Dogtuna: Please raise with two dice, Ben_harrison. Dong_Lover70: ahaha Ben_harrison: RAISE 21 Dogtuna: Please raise with two dice, Ben_harrison. Dong_Lover70: try 2 1 Ben_harrison: RAISE 2 1 Dogtuna: Raised 3. Ben_harrison's pool is [2, 2, 2, 2, 5, 6, 6] Dong_Lover70: you turn and look in the mirror and notice that surprisingly you look well kept Dong_Lover70: SEE 3 Dogtuna: Reversed the Blow for 3! Dong_Lover70's pool is [2, 5, 5, 7, 7, 10, 10] Dong_Lover70: you brush your hair straight quickly and then head out the door Dong_Lover70: RAISE 2 Dogtuna: Raised 5. Dong_Lover70's pool is [5, 5, 7, 7, 10, 10] Ben_harrison: wait what? Dong_Lover70: what do you mean? Igfig: Waffle reversed the blow Ben_harrison: [15:32] you look like a mess but you think you might be able to get to class Dong_Lover70: oh i typed that wrong Dong_Lover70: i meant to type "you think you look like a mess" Dong_Lover70: sorry i was watching a video Ben_harrison: <_< Ben_harrison: alright Dong_Lover70: >_> Dong_Lover70: anyways your see Ben_harrison: SEE 2 Dogtuna: That was not enough to see a raise of 5, Ben_harrison. Ben_harrison: oh, didnt see your raise Ben_harrison: what happens if i fall out on a mirror? Dong_Lover70: why would you fallout on a 5? Dong_Lover70: but errr Dong_Lover70: i suppose it would just a d4 fallout Dong_Lover70: a bit of mental fallout Ben_harrison: SEE 5 Dogtuna: Reversed the Blow for 5! Ben_harrison's pool is [2, 2, 2, 2, 6, 6] Dong_Lover70: yar Dong_Lover70: thats good Dong_Lover70: you need to type your sees though remember Dong_Lover70: roleplay Dong_Lover70: this is a story oriented game Ben_harrison: "But people will remember i wore this yesterday, I should at leaast change my clothes" Dong_Lover70: alright Dong_Lover70: now you can raise Dong_Lover70: gotta remember to do the story stuff ben Igfig: in fact, you really should do the story thing before you put forward the dice Ben_harrison: RAISE 2 to look through my closet Dogtuna: Raised 7. Ben_harrison's pool is [2, 2, 2, 6, 6] Dong_Lover70: hmm Igfig: so that you can, say, invoke a trait or relationship to get more dice Ben_harrison: okay Dong_Lover70: you notice that its chilly outside today, if you just put on a clean coat you can hide your messy undershirts Dong_Lover70: SEE 7 Dogtuna: Reversed the Blow for 7! Dong_Lover70's pool is [5, 5, 7, 10, 10] Dong_Lover70: hmmmmmm Dong_Lover70: intense fashion roleplay action Dong_Lover70: you put on a nice coat and rub your hands over your jeans to flatten the wrinkles Dong_Lover70: RAISE 5 Dogtuna: Raised 12. Dong_Lover70's pool is [5, 7, 10, 10] Ben_harrison: so do i have to continue with the looks or can i come up with something else? Dong_Lover70: of course you can Dong_Lover70: honestly if i were you id cut my losses Dong_Lover70: those 10's are going to wreck you Igfig: yeah Dong_Lover70: unless you have some traits or something Ben_harrison: okay, ill cut losses Dong_Lover70: alright type GIVE then Ben_harrison: GIVE Dogtuna: Ben_harrison Gave, saving a 6. Igfig: wow Igfig: that was, uh Igfig: you gave up really quickly there Dong_Lover70: i think itd have been better if you used some traits there ben Ben_harrison: you said to! Dong_Lover70: i didnt say too Dong_Lover70: i said i would if i were in that situation Dong_Lover70: but thats cause i dont have many good traits for that kind of conflict Dong_Lover70: you would be able to Dong_Lover70: for example Dong_Lover70: roll your satchel to fill it with your supplies which would use up more time Dong_Lover70: that ncould count as a raise Ben_harrison: i was going to do that Ben_harrison: but then you said to give up Dong_Lover70: then you could have avoided giving Dong_Lover70: i didnt say to give up blah Igfig: I think Waffle meant that you /could/ give up, not that you /should/ Dong_Lover70: yeah Dong_Lover70: you also have the "carrying stuff" trait Dong_Lover70: which could work Dong_Lover70: also off topic but you should clean up your character sheet Dong_Lover70: make your traits more clear Igfig: if you want to go back into the conflict, do PUT 2 2 2 6 Ben_harrison: okay Ben_harrison: PUT 2 2 2 6 Dogtuna: Added [2, 2, 2, 6] to pool. Ben_harrison's pool is [2, 2, 2, 6, 6] Dong_Lover70: yeah lets jump back into it Dong_Lover70: alright Dong_Lover70: who was raising one sec lemme chekc Dong_Lover70: okay i raised 12 Dong_Lover70: you need to see Dong_Lover70: do i need to re-raise ig? Dong_Lover70: since he gave Dong_Lover70: not sure how dogtuna works there Igfig: I don't think so Ben_harrison: see putting on a coat Igfig: your raise should be still active Dong_Lover70: alright Ben_harrison: "Alright, now to gather up all the books that i spent all night studying" Ben_harrison: this is where adding stuff in goes yes? Dong_Lover70: yes Dong_Lover70: you can just go 1d6 for the item or trait Dong_Lover70: you could also roll organization here Ben_harrison: 1d6 for carrying Dogtuna: Ben_harrison's pool is [1, 2, 2, 2, 6, 6] Ben_harrison: SEE 6 6 Dogtuna: Blocked for 12. Ben_harrison's pool is [1, 2, 2, 2] Dong_Lover70: i suggest the rad satchel Dong_Lover70: since thats a 2d6 Dong_Lover70: and could be there for carrying stuff Dong_Lover70: like Dong_Lover70: raise "i begin putting all my books into my RADICAL SATCHEL" Ben_harrison: "Not sure what all Ill need today, Ill just get everything" Ben_harrison: 2d6 Dogtuna: Ben_harrison's pool is [1, 2, 2, 2, 2, 3] Ben_harrison: RAISE 2 2 Dogtuna: Raised 4. Ben_harrison's pool is [1, 2, 2, 3] Dong_Lover70: man you got some bad rolls Dong_Lover70: alright Dong_Lover70: you recall that your classes this morning are just reviewing maps of the colonies, so you can avoid bringing some of your books, or come back during break to get ones you may need Dong_Lover70: SEE 5 Dogtuna: Reversed the Blow for 5! Dong_Lover70's pool is [7, 10, 10] Dong_Lover70: hm Dong_Lover70: even better, you notice your maps underneath some texts, you may be able to get away with just bringing the maps seeing as it is just reviews today Dong_Lover70: RAISE 10 Dogtuna: Raised 15. Dong_Lover70's pool is [7, 10] Ben_harrison: man all i got left is 7 Dong_Lover70: can you bring in any more traits? Dong_Lover70: roll your organization Ben_harrison: i could burn the maps Dong_Lover70: also you could roll your horse Dong_Lover70: thinking like "if i go to the stables to get my horse i could get to class faster" Dong_Lover70: your horse is 2d6 Ben_harrison: thats good Ben_harrison: "Ill go down to the stable, a horse can run to class faster than i can" Ben_harrison: 2d6 Dogtuna: Ben_harrison's pool is [1, 1, 2, 2, 3, 4] Dong_Lover70: thats 114 Dong_Lover70: thats 14 Dong_Lover70: still not enough to see Dong_Lover70: haha Ben_harrison: should i also 2d10 for horses Dong_Lover70: i dont think horses have a specific roll Dong_Lover70: and since yuore not on the horse yet id say no Dong_Lover70: roll organization man im telling you Dong_Lover70: its only d4 but that could still help Ben_harrison: finnnnne Ben_harrison: 1d4 Dogtuna: Ben_harrison's pool is [1, 1, 2, 2, 2, 3, 4] Dong_Lover70: well you have to include it somehow Ben_harrison: so many 2s Dong_Lover70: thats enough to see Dong_Lover70: with heavy fallout Dong_Lover70: when you see and have fallout Ben_harrison: "Alright, got everything together I think, now to make my way down" Dong_Lover70: you see like normaly Dong_Lover70: like for example SEE 4 4 4 Dong_Lover70: and then you add FALLOUT # Dong_Lover70: the number is the dice size Dong_Lover70: d4, d6, 8, etc Dong_Lover70: so see with those and put FALLOUT 4 since its just talking fallous Ben_harrison: SEE 4 3 2 Dogtuna: That was not enough to see a raise of 15, Ben_harrison. Ben_harrison: SEE 4 3 2 2 2 2 Dogtuna: Ben_harrison, please specify the Fallout dice received when you Take the Blow Dong_Lover70: FALLOUT 4 Dong_Lover70: at the end of that Ben_harrison: ah Dong_Lover70: ben Dong_Lover70: ya gotta actually do type it Ben_harrison: SEE 4 3 2 2 2 1 1 FALLOUT 4 Dogtuna: Took the Blow for 15. Ben_harrison's pool is [] Dong_Lover70: yar Dong_Lover70: so you cant raise Dong_Lover70: so its over Ben_harrison: yeah i was counting 2s Igfig: yeah, in that case it might have been better to just give Igfig: cause that was a hell of a lot of fallout Dong_Lover70: You realize youve wasted enough time mulling over all of this in your room, and decide to just run to clas sbefore its too late Dong_Lover70: haha yeah Dong_Lover70: DONE Dong_Lover70: END Dogtuna: Dong_Lover70's pool has been cleared. Dong_Lover70: man every time Dong_Lover70: i type fuckin done Dong_Lover70: like a dumbass Ben_harrison: END Dogtuna: Ben_harrison received fallout: [1, 1, 2, 2, 3, 3, 3]. Dogtuna: Ben_harrison's pool has been cleared. Dong_Lover70: so thats a 3 and 3 Dong_Lover70: thats short term Dong_Lover70: so you dont need to worry about it Igfig: yep Dong_Lover70: so from this conflict you learned Dong_Lover70: ig can i give ihm the trait? Dong_Lover70: maybeeeeee Igfig: It's Ben's decision Dong_Lover70: oh alright Igfig: but you can certainly suggest things Igfig: also some 1s, so he learned something Dong_Lover70: i was thinking "d6 learned to think more quickly" Dong_Lover70: or something Ben_harrison: well i learned that i look just fine ;) Dong_Lover70: thats true Dong_Lover70: ben gets 5d10 self esteem Ben_harrison: woo Dong_Lover70: ben what trait do you think you get from this Dong_Lover70: what did your character learn do you think Ben_harrison: i think my memory of what i needed for the class helped the most Dong_Lover70: so you learned to keep in mind what you need before you do something? Ben_harrison: yes Dong_Lover70: alright how can we phrase that for a trait Dong_Lover70: d6 well prepared? Dong_Lover70: what do you think igfig Igfig: I think that went better than I expected Igfig: not bad at all Igfig: All right Igfig: Last time Igfig: You came to the branch of Green Creek Igfig: which had been suffering from bandit attacks recently, headed by a man called Flamin' Jack Igfig: they'd set fire to a few buildings, and had burned down the house of Jacob's cousin Brother Elijah Igfig: with him in it Alphonse: the bastard Igfig: Elijah's wife Sister Constance was doing pretty well on her own, but her family no longer had any adult men to Steward it Mordecai: And she seems quite intent on keeping it that way. Alphonse: yar Igfig: indeed, she seemed to think of herself as her family's steward Alphonse: thats some hefty pride Alphonse: and DATS SIN Igfig: and to be fair, she /is/ doing a better job than Elijah ever did Alphonse: erik needs a few more minute Alphonse: s Igfig: there was the possibility of a marriage between her daughter Edwina and Alphonse's nephew Samuel Igfig: but Samuel was resisting the idea, although his father Brother Hamilton was eager to get him married off Igfig: (you haven't talked to Alphonse's sister, Judith, yet) Igfig: (Samuel's mother) Igfig: You talked to Samuel and after a while he revealed that he was gay Alphonse: that aws a fuckin tough conflict too Igfig: yep Mordecai: And it is a secret we shall keep. Igfig: but you convinced him to marry Edwina anyway Igfig: Edwina was all for it, but Constance was very much not Alphonse: and thats where we left off? Igfig: eventually a compromise was reached: they would wait three days, and if they still wanted to marry then, Constance would permit it. Igfig: and that is where we left off. Alphonse: alright Mordecai: (I think Constance is going to try and dissuade Samuel) Alphonse: so our next course of option is tooooo Alphonse: take down flamin jack Alphonse: ol' flamer Igfig: oh, and Samuel had the hots for Flamin' Jack Alphonse: oh ya Mordecai: Visit your sister, take down Flamin Jack, do other stuff around town, help encourage Samuel if the need arises, which it probably will. Alphonse: i dont think we need to visit my sister anymore Alphonse: since we convinced samuel to marry edwina at least Alphonse: we could inform her at the very least Alphonse: encourage her to encourage samuel Alphonse: but beyond that i dont think we need to do much more than take care of jack] simpleirc joined #pwot_dnd. Alphonse: so I vote we go kill jack Alphonse: just a simpleirc Alphonse: in a simple world Igfig: who the fuck is simpleirc Alphonse: i have no idea simpleirc: whattup Alphonse: oh ben Igfig: is it the newest game from Maxis? Alphonse: wait no Igfig: SimPleirc? Alphonse: ben is already in here Alphonse: i texted ben i dont think he noticed my text though Alphonse: he told me to send it when we ere ready to go Igfig: SimPleirc is either Delf or some other guy simpleirc: i did Alphonse: oh okay its ben Alphonse: ben your other harrison is sitll in here Igfig: should I kick original ben? simpleirc: yeah Ben_harrison was kicked by Igfig. Ben_harrison joined #pwot_dnd. Alphonse: uh Igfig: huh simpleirc: hahahaw Alphonse: NO WAY IN Alphonse: NO WAY OUT Alphonse: NO WAY IN Alphonse: NO WAY OUT Igfig: ...should I do it again? Ben_harrison was kicked by Igfig. Ben_harrison joined #pwot_dnd. Alphonse: ahahaah Alphonse: NO ESCAPE Igfig: what are you doing ben Igfig: also ben did you get the recap or should I recap the recap Alphonse: oh he will need it Alphonse: copy paste it to him simpleirc: i read the whole thing Alphonse: alrighty then Igfig: oh Alphonse: so do you agree our course of action is to annihalate the lflamaelymymfalme Alphonse: flamey flame Alphonse: ol jackaroo Alphonse: jack him off Alphonse: of the face of the earth simpleirc: yes Alphonse: mordecai how about you? Mordecai: Sounds like a plan. Alphonse: well alright then Igfig: so we're all heading out to look for the bandits? Alphonse: we dont know where the bandits are hiding and all we know is they leave the town from the south Alphonse: i dont think its a good idea to just go out looking Alphonse: is our hunter here? Alphonse: they could track them down for us Alphonse: follow tracks and stuf Mordecai: I am the hunter. Igfig: East, not south Igfig: but yeah Alphonse: east okay Alphonse: so mordecai can do a solo conflict to track them down? Mordecai: Also yeah, east, all clues point east currently. Alphonse: oops Alphonse: so uh Alphonse: it looks like i drank the wrong kind of tea Mordecai: I dunno. Alphonse: this medical stuff that is supposed to put me to sleep Igfig: what? Alphonse: instead of the regular i have that wakes me up Igfig: oh Igfig: so you'll be asleep soon Igfig: let's go quick then Alphonse: it doesnt knock me out Alphonse: im just going to be clearly exhausted Mordecai: Oh dear. Igfig: caffeine Alphonse: im actually not sure if its safe to take caffeine with this stuff Igfig: anyway, I agree that Mordecai should be tracking Alphonse: anyways lets find a way to hunt down them bandits Alphonse: we can assist Alphonse: thought i doubt we know more than him Igfig: well, hmm Alphonse: i have a higher acuity though so maybe my sharper eye or knowledge of Alphonse: idk biology or something could help out Igfig: I was thinking we might be able to do two conflicts at once Mordecai: How so? Igfig: like, a group one for the hazards of travel and then a solo one for Alphonse's tracking Igfig: but that might be a little complicated Igfig: and also the journey won't be all that hard I imagine Alphonse: mordecai* Igfig: er yes Igfig: same number of letters Alphonse: that would work Igfig: easy mistake Alphonse: ooh yes easy mistake Alphonse: M is very close to A on a keyboard too Igfig: anyway, what I think we should actually do is just have a solo conflict Alphonse: so lets have mordecai do that Alphonse: then after we all do it for the travel Mordecai: Alrighty. Igfig: but if you guys think of a way you can help, you can invoke yourself into the conflict Alphonse: `got it Igfig: like "oh hey, maybe my wicked sword skills can help us with X, I'll invoke my swords trait" Igfig: that would be paul speaking there Igfig: actually, speaking of paul Igfig: what is happening with him Mordecai: I dunno. Alphonse: lets uh Igfig: is he just riding along silently with you, or do you leave him back n town Alphonse: pull the ol' dnd trick where they phase out of existence Igfig: sure I guess Igfig: well, I guess we can decide when Delf shows up Alphonse: yea Igfig: okay then Alphonse: lets do mord's encounter now Igfig: indeed Mordecai: Alrighty. Igfig: one sec, I need to check something in the book Mordecai: Alrighty. Igfig: specifically, demonic influence Igfig: I guess we're at Heresy level, so that's 3d10 Alphonse: shit Igfig: 4d6+3d10 Dogtuna: Igfig's pool is [1, 2, 5, 5, 6, 9, 10] Alphonse: oh damn Alphonse: i belieb in you mordecai Igfig: Tracking is... it could be Body + Heart, but I could also see it as Acuity + Heart Igfig: wait no Alphonse: id say acuity Igfig: hmm Jacob_Quinn: Jacob leaps out of the woods. Alphonse: what about Alphonse: acuity + body Mordecai: Ah... so there isn't rules for which stats, I was just about to ask that. Alphonse: body for the toils of the hunt Alphonse: acuity for the searching and stuff Igfig: acuity + body, that actually makes sense Alphonse: alrighty Igfig: there are some rules for which stats Mordecai: Alright then. Mordecai: 7d6 Dogtuna: Mordecai's pool is [2, 3, 3, 4, 5, 6, 6] Mordecai: That's an alright mix to start out with. Alphonse: yar Alphonse: you got the traits and stuff to help Igfig: normally it'd just be body + heart for anything that's physical but not fighting Igfig: but yeah Mordecai: I've got lots of stuff I can bring in to help, yar. Alphonse: relationship with mother nature Mordecai: I'm a little lacking in that department actually, didn't think of that one. Igfig: So I suppose the first raise should be Mordecai's? Alphonse: yerah Mordecai: So I'm guessing I start off, yar, makes sense to me. Alphonse: probably just "i begin my finding some tracks of the horses when the bandits rode out of town" Igfig: all right Mordecai: I'm thinking I should check the tracks by constance's place before we leave, that way I could figure out the angle from there and compare it to the angle from the tracks in town. Mordecai: So I shall start with: Mordecai: I investigate the tracks left by the bandit's near Constance's farm before we leave. Mordecai: RAISE 4 6 Dogtuna: Raised 10. Mordecai's pool is [2, 3, 3, 5, 6] Igfig: tsk Mordecai: I probably should have brought more rolls in beforehand, but yar. Igfig: yup Alphonse: oh man the sun is setting at the perfect angle of my window Igfig: The ground around the farm has been well and fully trampled by people's comings and goings over the past... how long was it, two weeks? Jacob_Quinn: Something like that. Alphonse: ay Igfig: Any tracks the bandits might have left around here have been completely obliterated Igfig: SEE 10 Dogtuna: Reversed the Blow for 10! Igfig's pool is [1, 2, 5, 5, 6, 9] Alphonse: dang Igfig: and this is where I raise with my 9 and you immediately give Mordecai: And it would be sad. Igfig: haha Alphonse: you should do it Igfig: nah Alphonse: fallout for mordecai for despair at his lack of skills Alphonse: mad skillz dawg Igfig: Oh, that second line was my raise Igfig: RAISE 2 Dogtuna: Raised 12. Igfig's pool is [1, 5, 5, 6, 9] Mordecai: Alrighty. Mordecai: Hmm. Alphonse: maybe move further out of town Alphonse: look for grass trampled Alphonse: animal paths too Mordecai: Oh right, I was thinking of a raise type sentence, I have to see that yet, hmm.. Igfig: yeah Igfig: doesn't have to be anything complicated Mordecai: Yeah, I'm probably overthinking this. Jacob_Quinn: "Oh, I guess this ground is pretty trampled. Let's move out of town." Mordecai: Failing to differentiate the tracks so close to the farm I join the group in making our way back to town. Mordecai: Fallout for this would be a 4 I think? Igfig: yeah Mordecai: SEE 3 3 6 Fallout 4 Dogtuna: Mordecai, please specify the Fallout dice received when you Take the Blow Igfig: capitalize Mordecai: SEE 3 3 6 FALLOUT 4 Dogtuna: Took the Blow for 12. Mordecai's pool is [2, 5] Alphonse: gotta add some traits Igfig: indeed Mordecai: On the way back to town I travel within shouting distance further east of the group as I continue searching for any traces of the bandits passing. Mordecai: 2d8 hunting Dogtuna: Mordecai's pool is [1, 2, 5, 7] Mordecai: With Barton's help. Mordecai: 2d8 Dogtuna: Mordecai's pool is [1, 2, 2, 3, 5, 7] Igfig: heheh Alphonse: hurray for dog Alphonse: barton is the real dog in the vineyard Mordecai: RAISE 7 5 Dogtuna: Raised 12. Mordecai's pool is [1, 2, 2, 3] Mordecai: I forget what game the pool mechanics are based on, but I'm pretty sure whatever it is I'd be terrible at it. Igfig: hmm Alphonse: i thought of a way i could help, can i enter the conflict? Igfig: sure Igfig: just invoke a trait though Alphonse: alright Alphonse: uh Alphonse: does he roll it then Igfig: he would, yeah Alphonse: alright Igfig: also maybe wait a tad until after my see and raise Alphonse: 1d10 excellent reader and writer, we can compare maps of the local farms in this direction to the way the tracks branch out of town to see if any moves in a direction that seems odd or away from anywhere in particular Dogtuna: Alphonse's pool is [1] Alphonse: opos Alphonse: END Dogtuna: Alphonse's pool has been cleared. Alphonse: fucking 1's Igfig: damn, it is hard to decide how to use my dice here Igfig: however I do it, there won't be much left Alphonse: how about Mordecai: Just so many options. Igfig: I guess Igfig: SEE 9 5 Dogtuna: Blocked for 14. Igfig's pool is [1, 5, 6] Alphonse: the bandits covdered their tracks with branches behind the Alphonse: like redwall style Igfig: the thing is, this conflict has to account for the entire tracking, from the town to the bandit hideout Igfig: so I'll be moving this along fairly quickly Igfig: faster than I'd like, really Alphonse: or maybe the bandits only covered their tracks to a certain point Mordecai: Yar, the pacing is kinda tricky. Alphonse: and then figured when they were out of town enough they could just go Alphonse: leaving an obvious trail for us to find Igfig: they barely covered their tracks at all, actually Igfig: beyond the whole setting fire to things Igfig: people around here just aren't the best trackers you guess Alphonse: farmers tend to only be able to track vegetables Mordecai: Well this isn't a hunting based town, seems more farming and the like. Alphonse: which oddly enough cannot move very far Igfig: aye Mordecai: That's just what the vegetables want you to think. Jacob_Quinn: Haven't you read Bunnicula? Mordecai: I think I did but I don't remember anything about it sides the rabbit that drained vegetables because I dunno why. Jacob_Quinn: The vegetables became vampires. Igfig: The trail goes down the valley a ways, then turns and heads up into the hills. The ground is harder here, and the hoofprints peter out Igfig: RAISE 1 5 Dogtuna: Raised 6. Igfig's pool is [6] Jacob_Quinn: Is the joke I was making. Alphonse: i would think they "flaming jack" out Alphonse: not peter out Igfig: har har Alphonse: *applause* Mordecai: I'm still just so entertained that my name has so many pun options. Mordecai: Not the Mordecai name but the real name. Igfig: I used to know a guy whose dad was named "Peter DeRoche" Alphonse: ANYWAYS GENTS Alphonse: dogs Mordecai: Deroche? Igfig: he looked pained every time he had to tell it to someone Igfig: yes Igfig: but yes, go ahead and see that raise Mordecai: Is it with a hard ch or a soft ch? Igfig: soft Mordecai: Darn, if it was hard then it'd be Peter Derock, which is entertaining because apparently according to christian child naming books Peter means the rock. Igfig: yes Igfig: exactly Igfig: that is the joke Igfig: that is why he looked pained every time he told someone his name Alphonse: derock johnson Mordecai: Hurray for explaining the joke, which is what I did. Igfig: because every single person made that joke Igfig: also roche is french for rock Mordecai: Ah I see, I didn't have full brain context thought process jibber jabber there. Mordecai: I did not know that Roche is french for rock, that makes it even funner. Igfig: ANYWAY Mordecai: Right, have to see the raise of 6. Igfig: yes Mordecai: 1d6 excellent navigator Dogtuna: Mordecai's pool is [1, 2, 2, 2, 3] Mordecai: Grah. Igfig: also I think someone else wanted to invoke a trait? Mordecai: Yeah, I could use a bit of a boost here. Alphonse: i gave teh 1d10 Alphonse: which he never rolled Mordecai: Oh I roll it? Alphonse: yes Mordecai: 1d10 Dogtuna: Mordecai's pool is [1, 2, 2, 2, 3, 8] Alphonse: YOOOOOO Mordecai: Well that clears that up nicely. Alphonse: hell ya Mordecai: Certain in my navigation skills alongside Alphonse's useful pointers, we know we are still on the correct trail. Mordecai: SEE 8 Dogtuna: Reversed the Blow for 8! Mordecai's pool is [1, 2, 2, 2, 3] Mordecai: And continue further along, certain of our approach. Mordecai: RAISE 3 Dogtuna: Raised 11. Mordecai's pool is [1, 2, 2, 2] Alphonse: nice Igfig: and, well Igfig: my pool is 6 Igfig: and there really ought to be some way to put more dice into a nonhuman pool, and I will think about that more later Igfig: but as it is, I have to give Igfig: GIVE Dogtuna: Igfig Gave, saving a 6. Alphonse: weather is the easiest way Alphonse: maybe night falls Alphonse: add a d8 Mordecai: Alrighty, yeah, the pacing there is a little strange, some practice will be helpful. Alphonse: or rain washes away the tracks Mordecai: END Dogtuna: Mordecai received fallout: [3, 3, 3]. Dogtuna: Mordecai's pool has been cleared. Alphonse: short term fallout Alphonse: lucky Mordecai: 3s, 3s everywhere. Jacob_Quinn: Only 3s. Igfig: I mean there literally is no mechanic for putting more dice into a conflict when the opponent is not a character Igfig: which needs houseruling, and I don't want to do it all arbitrarily Igfig: so yeah Mordecai: Yarp yar. Mordecai: So we have found the camp then? Alphonse: id assume so Alphonse: we need to do our conflict for trave Igfig: no, don't worry about doing a second conflict Alphonse: ok Igfig: The sun is settinf as you ride up a long straight valley Igfig: suddenly, a glint of light from the cliffs at the far end! Alphonse: :P! Jacob_Quinn: I'll ride up HER long, straight valley IF YOU KNOW WHAT I'M SAYING. Alphonse: WHAT Alphonse: that is not the fce i wanted Mordecai: I'm still figuring out my fallout choice, I'm kinda leaning towards the leaving the scene and spending some time alone, after all that work tracking the place down it kinda makes sense that I'd want to sit alone with a book and relax a bit, but I don't think that would fit here too well. Igfig: shrug Alphonse: ya lets not do that Alphonse: take a temporary nerf Jacob_Quinn: I'd think you'd just be tired. Jacob_Quinn: I guess. Jacob_Quinn: From ranging all over. Ben_harrison quit. Mordecai: Yeah, so we'll go with subtracting 1 dice from a stat for the next conflict, probably body. Jacob_Quinn: And there goes Ben. Mordecai: That makes sense. Igfig: the sun betrays a lookout's gun, gleaming off his barrel Alphonse: woopw Alphonse: lets flop behind a tree Alphonse: if we wait just a little longer Alphonse: it will be night Alphonse: and we cans neak right up to him Igfig: not much in the way of trees here, but there are plenty of large rocks Jacob_Quinn: Commence flopping. Alphonse: rocks then Alphonse: we'll need to leave our horses here Alphonse: do any of us have a good knife Mordecai: Rocks are better then trees for flopping. Alphonse: we can just slit that dudes throat Jacob_Quinn: "These guys must not be very well prepared. Any respectable lookout would've blackened his steel." Jacob_Quinn: I have A knife. Igfig: the canyon gives defenders a great view of anybody coming down it Mordecai: AKA to pull that off someone would have to be crazy sneaky, especially since night hasn't fallen quite yet. Alphonse: yeah Jacob_Quinn: I say we just wait. Alphonse: lets just wait for night Igfig: but luckily at this time of day, with the sun in their eyes and you in the shadows, they haven't seen you yet Alphonse: it will also allow mordecai to take that time alone Igfig: or so you assume, as they didn't shoot at you Igfig: also that Jacob_Quinn: And maybe our two missing comrades to join us. Igfig: possibly Igfig: Ben are you alive Jacob_Quinn: This really seems like Paul's territory. Jacob_Quinn: Ben left the chat. Igfig: Ben is Simpleirc Jacob_Quinn: Oh. Igfig: oh, he is offline on skype though Jacob_Quinn: Who was Ben Harrison? Igfig: also ben Jacob_Quinn: Ben is everywhere/. Mordecai: Ah, so I have time to do the being alone for a while thing? Nifty. Igfig: yeah, sure Jacob_Quinn: Except on Skype. Jacob_Quinn: He's not there. Igfig: well, I guess they're both out then Alphonse: hm Alphonse: he hasnt texted me Alphonse: so i think he hasnt realized Igfig: I need to pull up some stats now Alphonse: alright Igfig: oh hm I neglected to stat the bandits Alphonse: pft Igfig: anyway Igfig: what is your plan? Jacob_Quinn: Wait for night, then try to sneak up I guess. Igfig: okay, simple enough Jacob_Quinn: It doesn't seem like there's any way we could get up behind them. Alphonse: well Alphonse: if its a canyon Alphonse: we could come in from above Alphonse: from the clifs Jacob_Quinn: They're up on the cliffs. Jacob_Quinn: Or at least the lookout was. Alphonse: hm Alphonse: the night sneaks Alphonse: wecan toss a rock one way Alphonse: and go the other Igfig: all right, stats are in place Igfig: so... are you just going up the canyon then? Jacob_Quinn: Seems that way. Jacob_Quinn: But sneakily. Jacob_Quinn: Slowly. Igfig: all right Igfig: It's quite dark out now, only a crescent moon to light the hills and stones Igfig: although the faintest orange flicker of firelight is occasionally visible from beyond the cliffs at the end Igfig: you can't see the sentry now, but you don't doubt there's still one up there Jacob_Quinn: Just sitting up there, acting like an asshole. Igfig: you creep down the canyon, and as you near the end you see rough steps carved into the cliff face Jacob_Quinn: I'm guessing the sentry has a bead on the top of the steps. Jacob_Quinn: Who's up for some blind rock-climbing? Igfig: that is a reasonable assumption to make Jacob Jacob_Quinn: Jacob looks back at his slack-jawed compatriots. Jacob_Quinn: He is filled with fear. Mordecai: We are all super slack-jawed. Jacob_Quinn: I guess we better climb up these here rocks. Jacob_Quinn: Do we see any flickering flames or anything up there? Mordecai: Well I mean we don't seem to have a lot of options at the moment. Jacob_Quinn: These guys don't strike me as the subtlest bunch. Mordecai: Or we do, or we don't, or we do. Jacob_Quinn: Let's just climb the rocks. Jacob_Quinn: And get up above the sentry. Jacob_Quinn: And we'll see what we can see. Igfig: okay,hmm Mordecai: Also I have decided I'm going to stick with the -1 to body for now, the leaving the scene feels like a bit of a cop-out. Igfig: I think you can do the climb just fine, but if you want to do it without the sentry noticing, hmm Igfig: I'll have him just roll Acuity Igfig: and you guys roll... just Body, perhaps? Jacob_Quinn: I'd think it'd take Acuity to do it in the dark. Igfig: sure Igfig: actually no, let's go with Heart Jacob_Quinn: Heart and Acuity? Igfig: Body + Heart Igfig: this is a Body + Heart situation Jacob_Quinn: 6d6, then Dogtuna: Jacob_Quinn's pool is [2, 3, 4, 4, 5, 5] Jacob_Quinn: Not bad. Igfig: he'll be using just Acuity for now, but if he sees you he'll be escalating quickly Igfig: 4d6 Dogtuna: Igfig's pool is [3, 3, 3, 6, 6] Mordecai: I'm not feeling like this is a heart situation, heart seems more interaction then avoiding interaction. Jacob_Quinn: I think it's more about not losing your nerve. Jacob_Quinn: Climbing a sheer cliff face in the dark with a gun on you. Mordecai: In that case that is more Will then Heart. Mordecai: Will is for unflinching, unwavering, stuffs. Igfig: hey, the rules are that general physical activity is body + heart Mordecai: Alrighty. Igfig: and this is pretty general physical activity Jacob_Quinn: My roll's gonna be the same either way. Mordecai: Just reading into the descriptions of the stats themselves is all. Igfig: I think heart is stick-to-it-iveness in this case Mordecai: 6d6 Dogtuna: Mordecai's pool is [1, 1, 2, 2, 5, 6] Jacob_Quinn: Well, you're gonna fall to your death. Jacob_Quinn: Don't worry, I'll avenge you. Mordecai: Nah I'll totally live. Mordecai: Maybe. handofevil joined #pwot_dnd. Igfig: there we go Igfig: oh, roll Body + Heart Igfig: for climbing the wall Igfig: well, there are stairs handofevil: 7d6 Dogtuna: handofevil's pool is [3, 3, 3, 4, 5, 5, 6] Jacob_Quinn: FUCK THOSE STAIRS. Jacob_Quinn: Those stairs are a deathtrap. Igfig: but you think it's pretty likely that the sentry is watching those closely Igfig: okay, so Igfig: hmm, should I start? Jacob_Quinn: I guess so. Jacob_Quinn: Unless starting to climb merits a raise. Jacob_Quinn: But I don't know why it would. Igfig: The cliff is old and crumbling, with the occasional tuft of dead grass that looks like a handy handhold but would surely rustle to wake the dead if you grabbed it handofevil: Paul pops out of the canyon wall with a corgi Igfig: RAISE 3 6 Dogtuna: Raised 9. Igfig's pool is [3, 3, 6] handofevil: "Hello friends. You won't believe what adventures I've had" Igfig: that's vs everyone handofevil: SEE 5 4 Dogtuna: Blocked for 9. handofevil's pool is [3, 3, 3, 5, 6] Jacob_Quinn: SEE 5 4 Dogtuna: Blocked for 9. Jacob_Quinn's pool is [2, 3, 4, 5] Mordecai: Right, crud, either I take the blow or I lose both my 5 and my 6 to start out with. Mordecai: Unless I can think of a skill to apply. Igfig: yup Jacob_Quinn: Might as well just take it. Mordecai: I'm thinking, could I use capable navigator to navigate this cliff face? Igfig: umm Igfig: That's a bit of a stretch Mordecai: Picking a route for climbing up, yeah it is a bit of a stretch. Igfig: but give me a good description and let's see Mordecai: Hmmm.. Jacob_Quinn: I'd think your hunting skills would translate well to moving quietly and picking out handholds. Jacob_Quinn: You've definitely got good eyes. Mordecai: Possibly. Mordecai: That would probably make more sense in this case. handofevil: Talk about the time you had to kill a deer assassin's creed style Jacob_Quinn: I always felt kind of bad about that. Jacob_Quinn: Deer's just minding his own business and BOOM. Mordecai: Yeah, stalked my way to the top of a tree to get an eagle eye view of the dense forest, and then leapt from the top of it down into some bushes just in time to stab a deer that was passing near. Jacob_Quinn: Stabbed in the neck. Jacob_Quinn: Hunting is one thing, but Deer Assassination felt a little excessive. Mordecai: Taking my time to pick my way along the rocks, my time as a hunter helps me keep to more solid footholds and avoiding the brush and loose rocks that would make noise. Mordecai: 2d8 Dogtuna: Mordecai's pool is [1, 1, 2, 2, 2, 5, 5, 6] Mordecai: that'll work I guess. Mordecai: SEE 5 5 Dogtuna: Blocked for 10. Mordecai's pool is [1, 1, 2, 2, 2, 6] Igfig: right Igfig: was that everyone? Mordecai: That's 3 of us I think. Jacob_Quinn: Waffle is apparently just standing at the bottom of the cliff. Jacob_Quinn: Taking care of Barton. Mordecai: Barton is hanging out quietly on the steps, waiting for me to whistle. handofevil: He's playing with the corgi that came out of the cliff face with me Jacob_Quinn: So, I say we let Paul have the first raise and just blow this guy up. Jacob_Quinn: Paul, CLIMB SO QUIETLY IT MAKES THE REST OF US DISAPPEAR. handofevil: POOL handofevil: Ok handofevil: Should I raise Jacob_Quinn: Yes. Jacob_Quinn: Raise the shit out of him. handofevil: RAISE 5, 6 Dogtuna: Please raise with two dice, handofevil. handofevil: RAISE 5 6 Dogtuna: Raised 11. handofevil's pool is [3, 3, 3] Igfig: so... narration? Igfig: Consider that that's enough to use up the guy's entire pool Igfig: and he would have to take the blow Jacob_Quinn: Say something about how you draw on your time growing up in the mountains to climb quickly and quietly. Jacob_Quinn: Reaching the sentry and CUTTING HIS GODDAMN HEAD OFF. Igfig: I'll say that's enough that you could get up to the top and do something to him handofevil: Ok Igfig: like that, yes Mordecai: That's pretty gruesome. Jacob_Quinn: Paul is more beast than man. handofevil: I climb slowly up the mountain, carefully avoiding loose rocks handofevil: Finally, I reach the top handofevil: and pull the sentry off the cliff face, dropping him to his death Igfig: he takes the blow Jacob_Quinn: No just staaab shit. handofevil: (Aim for waffle) Igfig: and does not really have time to escalate handofevil: (AIM FOR WAFFLE WHEN HE FALLS) Igfig: that said, the cliff is high enough that he does have time to scream handofevil: Well crap Jacob_Quinn: Yeah that was why I wanted to stab him. handofevil: >Start handofevil: >Restart checkpoint Igfig: the scream ends quickly Jacob_Quinn: Well, we got this far. Igfig: suddenly I should say Jacob_Quinn: (because he squished) Igfig: you hear activity from the camp Igfig: well, camp is maybe the wrong word handofevil: (Did he land on waffle?) Igfig: no Igfig: it looks like the way winds between a couple rocks and up a gentler slope Jacob_Quinn: Is it possible we could just hide and they'll think he fell? Igfig: possible, yes Jacob_Quinn: It's not like he screamed "Some dogs are climbing the cliiiiifffff!" Igfig: to what looks like some sort of cave Igfig: walled off across the front to make a little house thing Mordecai: Alright, so next job would be to set up an ambush for when they go to investigate I think? Igfig: sure Jacob_Quinn: Yeah let's get out of sight and see how many come to investigate. Jacob_Quinn: If it's just one guy, it might not be worth revealing ourselves. handofevil: I hide somewhere Igfig: there's a window in the wall, but you doubt they can see much from inside due to it being brighter in there Mordecai: Well, I think someone's raise will be the ambush, and then the rest of us could assist that raise perhaps. Igfig: sure Jacob_Quinn: I was just thinking unless we're gonna kill him silently, killing one guy at the expense of stealth is probably not a fair trade. Mordecai: Well narratively, sorta, are the bandits all sharing a dice pool though? Mordecai: Think of how demoralized the other guys could be when their buddy just dies when he exits the door still open. Igfig: The door opens and a deep, rich voice calls out Igfig: "Well hello, folks. Why don't you just put down your guns and let's have a talk." handofevil: (Paul doesn't have a gun. LOOP HOLE) Mordecai: Well that is unexpected. Jacob_Quinn: I vote we just don't say anything. Jacob_Quinn: At all. Jacob_Quinn: Flamin' Jack might like a little bravado., Igfig: The man silhouetted in the doorway doesn't look to be holding a gun, though he has one on his belt Igfig: and what looks to be a mighty fine hat Jacob_Quinn: Dibs. handofevil: (He doesn't know I'm here yet) handofevil: (I still don't know what's going on) Igfig: and he carries himself with the confidence of a man who knows he's the center of any room he's in. handofevil: (I just showed up out of nowhere and started killing people) handofevil: (Good ole' paul) Jacob_Quinn: You didn't really miss anything, we just rode to the canyon and waited for night to fall. Igfig: Yep, so what are you going to do? Jacob_Quinn: I'm content to just stay out of sight and assume he doesn't actually know we're here. Jacob_Quinn: It doesn't seem like he could've seen us. Jacob_Quinn: If we're in the dark and he's in the light. Igfig: it would be unusual if he could, yes Jacob_Quinn: HAWKS SCORE, LET'S KILL HIM. Jacob_Quinn: Anybody else want to weigh in here? Mordecai: Um. I dunno. Igfig: well, he's just standing there, waiting Mordecai: Yeah. Igfig: you can hear movement behind him in the house, though handofevil: (Who are these people and whya re we here) Jacob_Quinn: The bandits. Igfig: these are the bandits Jacob_Quinn: From last time. Jacob_Quinn: Flamin' Jack. Igfig: The lights in the house go out Mordecai: Right, he's probably Flamin Jack, the guys in there are probably preparing for yeah they are preparing for unpleasantness. Jacob_Quinn: Alright let's look at it this way: does anybody here have any intention of NOT murdering him. Mordecai: I have no reason not to murder him. Igfig: you can't see them now either, due to darkness Jacob_Quinn: My only hangup would be if this conflict was set for 5 of us, in which case we need to beg for our lives immediately. Mordecai: Well, how many of us are here? I thought we were, well oh right Waffle isn't here. Jacob_Quinn: Nor is Ben,. Igfig: what happened to Waffle handofevil: Can I climb up on the roof? handofevil: I crushed him with the body Jacob_Quinn: He just disappeared around the time we waited for night. handofevil: He fell asleep handofevil: classic waffle Jacob_Quinn: Alphonse has a strict 7:30 p.m. bedtime. Igfig: I figured this conflict for four people, but I mean maybe three could do it Jacob_Quinn: Early to bed and early to rise, and whatnot. Jacob_Quinn: You instill so much confidence, ig. Mordecai: Bothersome. Igfig: well, we'll see Igfig: I don't have all that much practice with statting yet, so it could well be easier or harder than I thought Igfig: I guess the question is, do you want to start the conflict and hope Waffle or Ben shows up? Or wait until they actually do? Jacob_Quinn: I'm guessing they're not going to. Jacob_Quinn: Uinless you want to just end for the night. Jacob_Quinn: I don't really want to sit here waiting for an hour. Igfig: We could, but it's been a pretty scanty session Igfig: Maybe we need to select our start time better Jacob_Quinn: Oh I don't necessarily want to, but half the party is MIA and we're about to like... try to fight the Jacob_Quinn: boss. Igfig: yeah Igfig: I think perhaps we should start after dinner from now on Igfig: so people can actually be here on time all at once Igfig: instead of rolling in and out as they get tired Mordecai: It is quite problematic. Igfig: & hungry Jacob_Quinn: I'm all for a static start time. Jacob_Quinn: Though I'd like to know what happened to Ben and Waffle. Mordecai: Did Ben say anything when he disappeared? Cause if he did I missed it. Jacob_Quinn: I'm not entirely convinced Ben has any intention of ever actually playing Dogs in the Vineyard. Igfig: maybe 6:30 from now on? I'll be able to set my own times for dinner from now on Igfig: yeah, Ben did not seem very enthusiastic Jacob_Quinn: He very well could be, I've yet to actually see him speak in Mibbit since D&D ended. Igfig: He was here earlier when we were doing a practice conflict and his acheivement Igfig: well, waffle was Igfig: shrug Mordecai: I'm not sure how his time in D&D was either, I don't know if he was ever taught properly about the rules and powers and stuff. Igfig: that's my fault I suppose Jacob_Quinn: Nobody taught me. Jacob_Quinn: I read a handbook, it cost me twelve dollars. Mordecai: Yes and no? I recall Delf and Waffle saying they were going to teach him. Igfig: well you're probably naturally skilled at this sort of thing Mordecai: Also I did not know that no one had taught you. Jacob_Quinn: A PRODIGY. Jacob_Quinn: I mean I played 2nd edition when I was a kid. Igfig: luckily from now on if we play D&D it will be 5e and not 4e, hopefully Igfig: ah, that also helps Jacob_Quinn: I dunno how I feel about Next. Though it'd be great for what we do. Jacob_Quinn: Seeing as we don't really have a map or minis or anything anyway. Mordecai: I still need to look into that more probably, I stopped paying attention to the playtest not very far into it. Igfig: it is a hell of a lot easier to play online and with new people, I'll tell you that Jacob_Quinn: Watch the PAX live game from last year, should tell you everything you need to know. Igfig: unfortunately the playtest is over, so you probably can't get the docs legally any more Jacob_Quinn: A lot more focused on telling a good story. Igfig: but they must be posted somewhere on the net Mordecai: Yeah, and I think I deleted all the emails as well. Igfig: or hell, I can just send you the latest one if you like Igfig: yeah, 5e backed way off from 4e's gamist approach Mordecai: I should watch the pax live game though if I can find it, I remember watching the 2? Or first 2 4th edition games and those were fun to watch. Jacob_Quinn: This one was great. Jacob_Quinn: Pat Rothfuss was the intern, he killed it. Igfig: Never saw it, but I have heard many good things Igfig: Patrick Rothfuss is a good person Jacob_Quinn: Listen to the podcasts first, they did like 5 podcasts leading up to the live game. Mordecai: Dun dun duns. Igfig: yeah I don't think I will have the time for all that unfortunately Igfig: anyway Jacob_Quinn: They're free on the WOTC website. Igfig: I haven't listened to any of the wotc podcasts Jacob_Quinn: I only listen to the Acquisitions, Inc. ones. Jacob_Quinn: I don't really care about the author interviews or anything, but the actual adventure ones are great for slow days at work. Igfig: and I was at one time a pretty devoted reader of their mags Mordecai: Dun dun duns. Igfig: if I need a podcast, I've always got night vale to catch up on Igfig: ANYWAY Jacob_Quinn: Anyway, playing Next gave them a lot of room to be Goddamn hilarious. Igfig: I guess that was the game for today Mordecai: Yar Nightvale is fun. Jacob_Quinn: People keep telling me to listen to it. Mordecai: Oooh oh wait no, two more days till the next one. Jacob_Quinn: I HAVE TOO MANY PODCASTS TO LISTEN TO. Igfig: next week there will be plenty of action and excitement and etc Jacob_Quinn: I've got PADLC, now the PA Staff, Harmontown, Cracked, now this mysterious Nightvale people speak of. Jacob_Quinn: CURSE YOU, GOLDEN AGE OF DIGITAL ENTERTAINMENT. Igfig: keeping up with it all is a full time job Igfig: literally, if you're lucky Mordecai: Teehee. Jacob_Quinn: If only. Igfig: I think it's great that we live in a world where there is so much good stuff that we have people whose job it is to find the best stuff and tell us about it Jacob_Quinn: I would be GREAT at that job. Mordecai: I would be terrible at that job, because I don't dig around very much on the internet. Mordecai: I let such people bring the internet to me. Jacob_Quinn: I do it in bursts. Jacob_Quinn: But like Ig said, just keeping up with the stuff I already do takes a pretty big slice of my free time. Mordecai: Though I suppose I do do a bit of digging when I make a point of finding music from a game on youtube, or sometimes searching for a way to purchase said soundtrack itself. Jacob_Quinn: I hate when they make it so hard. Jacob_Quinn: There are few albums I want more than the ACTUAL Mass Effect 3 soundtrack. Jacob_Quinn: But all you can buy is this bullshit CD with like 20 songs on it. Jacob_Quinn: It doesn't even have Vigil on it. Mordecai: I haven't tried to get a hold of that one, a soundtrack that I really want but doesn't seem to be available for purchase anymore is the Nier soundtrack, there is some guy selling the cd set on amazon, but it seems like square enix doesn't sell it themselves anymore. Which makes sense I suppose seeing as that game is pretty old now. Jacob_Quinn: Yeah I can understand old games a little bit. Jacob_Quinn: Though in this age, it's not like it costs them anything to just let you buy MP3s. Mordecai: Yar, though then there is the issue of games whose soundtracks are only available on itunes and the like, and I'd rather not bother with that level of drm. Mordecai: Not on music. Jacob_Quinn: Wind Waker made me mad, I had to get it all the way from Japan. Which I get that's where Nintendo is, but it is the best soundtrack you have ever made and one of your most popular games what the hell is wrong with you. Jacob_Quinn: You can burn discs out of iTunes and it should strip the DRM. Jacob_Quinn: Pain in the ass, I know. Mordecai: Wind Waker's soundtrack is amazing, I hadn't tried purchasing it yet though. handofevil: I escalate and activate my anime protagonist trait. I cut the house in half because rule of cool and everyone inside is dead Igfig: speaking of anime Jacob_Quinn: I bought a CD from japan that was literally every bit of music in the game. Igfig: I think I am going to go watch anime now Jacob_Quinn: Like 65 tracks. Jacob_Quinn: ENJOY. Igfig: later folks Jacob_Quinn: I'm going to cook meat and watch hockey. Mordecai: Also yeah, but I'd still have to get itunes on my computer in the first place, and I had issues with an attempt at using an ipod. handofevil: i'm going to do something Mordecai: Toodles.