Igfig: All right Igfig: Last time Varrus: wait Varrus: igfig Igfig: ? Varrus: can this last time on eberron be in the style of a 1920's adventure hour radio broadcast Igfig: like the recaps on Korra Igfig: ? Varrus: absolutely Igfig: uhm Igfig: I'll try Varrus: fine ill do it i remember everything Igfig: okay Igfig: go for it Varrus: leave this one to the waffle frosty_the_boatman: last time: i was rapt in watching robin williams in flubber and that is all that matters Varrus: Last time on Eberron we joined our heroes on a daring heist into a dangerous enemy's estate Varrus: using clever disguises our intrepid heroes snuck past the walls and in the panic of the theft caused a fire that burned down the iestate Varrus: today we rejoin our heroes as they decide what to do with this new equipment they've recieved, will they be able to save eberron from certain destruction? Tune in to find out Igfig: not bad Igfig: So frosty_the_boatman: mine was better Blaze: Oh, oh so kinda like what I tried to do with the intros/outros of that dungeons of dredmor lp I was doing for a while. Varrus: oh i didnt know you did that Igfig: Sure Blaze: Yarp, that was me. Varrus: but yeah, everyone should do the classic 1920's recap Blaze: Alongside a rough attempt at giving the game more overarching story between the various dying characters. Varrus: fyeah that tends to happen Blaze: Yar, and then I tried that Dishonored Let's Play, which didn't go too far before it seemed to lose people's interest. Blaze: But either way. Igfig: So, you've managed to lug the safe back to the ship Igfig: Arryn returns shortly afterwards Igfig: What's the plan now Varrus: well Blaze: Well we should probably fly at least a bit further from that town now. Varrus: am i still unconcious Blaze: If we just got back to the ship you might be, so probably would be good to tend to you. Varrus: yar Igfig: They managed to stabilize you earlier, at least Varrus: yar Blaze: But it'd be handy if we could get him to wake up as well. Varrus: so lets say that ive had time to rest up Varrus: carrying the safe and me back to where we hid the ship Varrus: would take a while frosty_the_boatman: arent we gonna try and open the safe? Varrus: sure if you can find a way you big sphere of fire Igfig: You guys have had a short rest, yeah Varrus: maybe try burning it open Blaze: Or we could travel for a bit, let him sleep while we get to a nice empty out of the way space, and then we look into the stuff. Varrus: alright so im awake then Blaze: I'm thinking it has been a long night, we might want to go for a longer rest, fly out from the city and sleep in shifts. frosty_the_boatman: blaze could transform into a mite and look in there Igfig: A short rest takes an hour though, so you could have gotten underway in the meantime if you like Varrus: i forget how the hit dice work Blaze: Alright. Varrus: i have 7 1d6 Igfig: you roll them until you run out or decide to stop Igfig: and heal that much Varrus: ok Blaze: Yup. Varrus: so ill rolll Varrus: 3d6 Fortuna: Varrus, 3d6: [2, 4, 2] = 8 Varrus: bleh Varrus: bleEEHH Varrus: oh well Igfig: you can keep going if you want Varrus: well Varrus: i suspect we will be having an extended rest soon Varrus: since we will need to do some traveling Varrus: so ill leave it at 8 for now frosty_the_boatman flies or whatever Igfig: I'm not sure how that follows, but okay Blaze: Well, if we are having an extended rest soon you might as well spend more cause you'll get them back though? Varrus: tru Varrus: 4d6 Fortuna: Varrus, 4d6: [5, 4, 1, 1] = 11 Varrus: UGH Blaze: 19 is better then 8, yar. Varrus: oh well Blaze: Plus I still have cure wounds available. Varrus: yar Varrus: ok Varrus: so Varrus: how are we getting this open Varrus: do you think ben can sort of Varrus: burn off the hinges frosty_the_boatman: might burn the insides Varrus: the orb is a magical item Blaze: Well, here, now that you are awake before we look into the safe I think we should look over these papers I got off of his desk. Varrus: i assume its more durable than a steel safe Igfig: it's a big hunk of metal, really Igfig: oh crap Varrus: problem is that steel's melting point is something like 2500 degrees celcius Igfig: I completely forgot about those papers Blaze: You're the wizard so I figure if there is any technical jargon you'd have an easier time with it. Blaze: Oh snap. Varrus: oh thats true Varrus: i should take a look at it Igfig: I... haven't thought up things to go on that paper at all Blaze: Right, so probably the safe first then to give Igfig some time. Varrus: quick 2 minute break for igfig to think? Varrus: aah Varrus: yeah that works better Varrus: okay Blaze: Or that, or a couple more minutes, whatever works best for Ig. Varrus: so ben do you think you can reach 2500 degrees Igfig: yeah, I think I'll try and go find something with caffeine or sugar in it to drink Igfig: but go ahead and think about what you want to do Blaze: Frosty has good dex, he might be able to lockpick it pretty good. Varrus: frosty also has NO HANDS Igfig: Arryn has proficiency with thieves' tools too, though I don't know if her skill is high enough frosty_the_boatman: Blaze why dont you turn into a super small bug and crawl in for a peak Blaze: He can shift the flames. Varrus: thats an interesting idea Varrus: if blaze can transform Blaze: I don't think I have anything tiny enough. Varrus: he can climb right into the locking mechanism Varrus: and just rotate the tumbles Blaze: There was a swarm of insects option in that dragon thing, but I don't think I can do swarms, and I dunno how I feel about turning into something so individually tiny. Varrus: we wont step on you frosty_the_boatman: Varrus i have hands if i want Blaze: I suppose Renstone could do swarms. Blaze: But that was his druidic specialty. Varrus: maybe i could use my magic in a harry potter sort of way Varrus: using my wand to sense the tumbles Varrus: and rotate them Igfig: Do you know the Knock spell? Varrus: nope Igfig: Because that's what you're describing there Varrus: oh Varrus: well dang never mind then Blaze: Do you not know it or is it just not prepared? Varrus: i dont know it at all Blaze: Well drats. Igfig: You could try and find someone to acquire it from I suppose Varrus: wanna have adryn give a crack at lock picking it Blaze: Oh, also I can't talk while in animal form necessarily anymore, my ability to speak depends on the animal. Varrus: before we go back to the city to find a spell Igfig: okay frosty_the_boatman climbs out of engine and becomes solid frosty_the_boatman: 1d20+4pick lock frosty_the_boatman: 1d20+4 Fortuna: frosty_the_boatman, 1d20+4: [12] = 16 Blaze: I'll look into my animal forms for one with hands or tool using ability. Igfig: Not enough I'm afraid, Froty Varrus: i assume picking a rich man's safe is pretty hard frosty_the_boatman goes back into the boat Varrus: give adryn a try with the tools i say Igfig: Arryn's bonus is +7, if anyone wants to roll for her Varrus: 1d20+7 do it do it woop woop Fortuna: Varrus, do it do it woop woop: [18] = 25 Varrus: YOOOOO Igfig: oh Varrus: we hear a satisfying click Igfig: yeah okay Varrus: and we all fist pump in sync Igfig: she just smirks, because of course she could do it who do you take her for Varrus: raven 2.0 apparently Igfig: har Varrus: alright Varrus: so we open the safe and is there anything besides the orb of location inthere? Igfig: All that's inside is a big glassy ball, presumably the orb Igfig: Looking into it makes you feel a bit disoriented Varrus: hmm Varrus: guess will isnt a thing anymore Igfig: which you realize is because it appears to be reflective on the inside, but transparent on the outside Varrus: wisdom check to maintain my focus and look into it? Igfig: so it's got a very weird set of reflections going on Igfig: Yes please Varrus: 1d20+2 Fortuna: Varrus, 1d20+2: [18] = 20 Varrus: oh man Varrus: THESE ROLLLSS Igfig: Yeah, no worries there Blaze: Are quite nice, yup. Igfig: We'll say it's recharged enough by now for another use frosty_the_boatman: can i go into this orb too like i did the shard Igfig: fraid not frosty_the_boatman: :( Varrus: alright Varrus: so first Varrus: do you guys want to get a look at that douche in the ruins of his burned down house Blaze: Doing that might use up the charge though. Varrus: we need a rest anwyays i think Varrus: and it will be very satisfying Igfig: Up to you all Varrus: i vote yay Varrus: yae? Igfig: yea Blaze: Could be useful, especially if he isn't in the ruins of his burned down house and is instead coming our way. frosty_the_boatman: yay Varrus: are you saying yea you're right Varrus: or its yea frosty_the_boatman: yeah Igfig: yea is the spelling Blaze: Yea, yar. Varrus: okay Varrus: also i guess blaze has a point Varrus: blaze Varrus: if he is in the ruins of his hous Varrus: you owe me 50 gold Varrus: if he isnt Varrus: ill pay you 75 Blaze: I don't think I have 50 gold. Varrus: oh Blaze: I don't think you have 75 gold either, but I haven't looked at your sheet, yar. Varrus: i actually cant find where i wrote how much i had Varrus: oh Varrus: wow Varrus: i uh Varrus: have 2000 Blaze: Oh, your sheet says you have 75. Blaze: I don't think you have 2000. Varrus: it says on my sheet here Varrus: im assuming it came with the update from the play test Igfig: that seems like way too much Varrus: yar Varrus: ill reduce it to 200 Varrus: actually Igfig: and I don't know why you'd have that Varrus: i bet thats what happened Igfig: that could be Varrus: i just put one too many 0's Varrus: alright Varrus: varrus will give blaze a really rad massage if he isnt in the ruins of his burning house Blaze: Cause yeah I've only got 15, maybe you didn't subtract for your gear? Varrus: probably Varrus: ill do that later Varrus: for now i just wont bet gold Varrus: eh blaze Varrus: really rad massage? Varrus: from varrus who is still in the maid costume frosty_the_boatman: i have like 20000000 gold Varrus: course you do frosty_the_boatman: didnt even count those 0s Blaze: Either way we're going to look in on the D'Cannith guy, yar. Varrus: yup Igfig: All right Varrus: i project light from my wand through the stone onto a wall so we can all see what comes up in the orb Igfig: You hold the orb tightly, picture him in your mind, and will it to activate Igfig: The image in the orb ripples and flows, the reflections breaking and twisting into incomprehensible blurs Igfig: finally resolving themselves into Igfig: a Varrus: !!!! Blaze: !?! Igfig: pointer denoting direction and distance Igfig: As it happens, the orb isn't a scrying thing. You're thinking of a crystal ball. Varrus: AW DAMMIT Igfig: He's still in the city though Varrus: well tahts good Varrus: FUCK though Varrus: WAIT A MINUTE Varrus: i have a clear crystal as an ingredient for spells Varrus: could i use that in some way to amplify it or does it need innate magic Igfig: It's just an entirely different kind of spell effect Blaze: I think images just aren't within its functionality, yar. Varrus: alright then Varrus: so lets take an extended rest now and let the orb charge Varrus: so we can find that rock dude Igfig: it's just Locate Creature, but with the range massively increased Blaze: Well, can we try it again before the rest? Igfig: Blaze could probably scry on the guy though Igfig: Sure, you can try Blaze: Oh, I suppose I might have a ritual spell that could do something like that? Igfig: Let me double check how druids prepare spells Blaze: It works pretty similarly to clerics I think. Igfig: Yeah, you're right Igfig: you can change your list whenever you take an extended rest Blaze: Yup, and I can't do a ritual spell as a ritual unless I have it prepared. Igfig: so you can get Scrying if you like Igfig: frankly, I find it kind of weird that clerics and druids have access to every single spell on their list Igfig: but oh well Blaze: Nah scrying is 5th level, I can't prepare it cause I don't have spell slots. Igfig: oh Blaze: That's the limiter, it has to be one I have a spell level for. Igfig: welp, that's too bad then Igfig: Clairvoyance, maybe? Blaze: Nope. Igfig: huh, guess it's wizard only Igfig: oh, clerics get it Varrus: :I Varrus: I: Igfig: just not druids Igfig: well that's too bad Blaze: And the reasoning for the spell availability stuff I always figured is cause we are being granted spells by nature or the gods we serve, where as wizards have to learn their spells, and then sorcerers just tend to wing it. Varrus: ah well Igfig: yeah Varrus: welp Varrus: rest then? Varrus: and then hunt down a dude Igfig: yep Blaze: We haven't tried the orb yet to see if it will work before the rest. Igfig: ah, right Blaze: Varrus, do the orby thing again. Varrus: err Varrus: sure Igfig: It doesn't work Varrus: i just sort of use it again i guess Varrus: welp Varrus: lets rest Igfig: evidently it is discharged Varrus: wait Varrus: can i use shocking grasp Varrus: to recharge it Igfig: no Varrus: welp Varrus: lets rest then Igfig: it is not electricity powered Varrus: *pokemon center noise* Igfig: while you're resting, what will the ship do? Varrus: lets get ben to get us out of here Igfig: I don't think Frosty really needs a rest, right? Hasn't fought anyone today or spent fate points Varrus: nope Blaze: Yar, so he probably gets run of the ship while we all take naps. Igfig: aright Igfig: so where are you going to go during the rest? Varrus: where to frosty frosty_the_boatman takes the ship to somewhere, i dont know the world Varrus: just say a location Varrus: its 8 hours Blaze: Or a direction. Varrus: you can go pretty far frosty_the_boatman: west frosty_the_boatman: 8 hours west Blaze: Well, where are we hedging our bets? We could head towards the ex-royal's kingdom. frosty_the_boatman: west Igfig: Let me check the map real quick Varrus: west it is Igfig: http://img1.wikia.nocookie.net/__cb20090819121531/eberron/images/f/f4/D%26D_-_4th_Edition_-_Eberron_Map_Khorvaire.jpg Blaze: We could head towards Breland for I don't have any idea why unless Adryn wanted to. Igfig: Breland is southwest, west will take you through more Thrane, you'd go north around the Mournland to get to Karrnath, and due east is the Mournland Varrus: well we dont want to go to the mournland Igfig: south will be... breland, and then zilargo Varrus: and thrane is after us Igfig: I forget how fast an airship travels Varrus: so maybe itd be better to go karnath frosty_the_boatman: why dont we want mournland Varrus: its basically a place where an unimaginably powerful nuke went off that fucked up everything Varrus: and its pretty much unlivable there Varrus: not a nuke though Varrus: no one knows what happened Blaze: Good place to hide out though possibly. Varrus: that is true Varrus: but if we are just going to use the orb Varrus: right as we wake up Varrus: i dont see any reason to go out there frosty_the_boatman: west then Varrus: karnath is a big city we can get to most places from there Varrus: we dont want to go to thrane Varrus: they are after us Blaze: Yeah, but if we want to make sure people aren't so keen on following us it wouldn't be a bad place to go, but yar, Frosty seems keen on West. Igfig: karrnath is a nation, not a city Igfig: but yeah Varrus: oh i thought it was a city state Varrus: either way i vote karnath frosty_the_boatman: youre half dead Varrus: i can sitll vote Igfig: of course, north will actually be through thrane too Varrus: great Igfig: you're kind of in the southeast corner of thrane Varrus: may as well just go west then Varrus: take us west frosty Igfig: okay Varrus: annnd extended rest Varrus: gimme a moment to prepare my spells frosty_the_boatman: hang on Varrus Igfig: let's see, an airship flies 100 feet per round frosty_the_boatman: we got 8 hours of west to rp heree Blaze: Oh boy, we shall be making our way towards Eldeen. frosty_the_boatman: here Igfig: that's 10 miles/hour? frosty_the_boatman: that slow? frosty_the_boatman: goddam Varrus: now hold on that doesnt sound right Blaze: How long is a round? Varrus: thats really really really slow Varrus: 6 seconds Blaze: 6 seconds? Right. Igfig: that's really surprising, yeah Blaze: So 600 feet a minute. Varrus: did you do the math right?? Varrus: 6000 in ten minutes Igfig: I'm going to check another book Varrus: 36000 feet in an hour Blaze: That's actually like, 6 or 7 miles an hour. Varrus: god Varrus: damn Varrus: can we just Varrus: make everything bigger Varrus: and say we go at 100 Varrus: just so we arent so lame Blaze: I'm guessing that the per round stuff though would be different, cause that is more combat speed. Varrus: multiply all distances and speeds by 10 Blaze: Not travel speed. Blaze: You don't need as much maneuverability when traveling in a straight line. Igfig: okay, the Eberron campaign setting says 20 mph Igfig: which makes sense Igfig: I guess the ship is effectively double-moving each round frosty_the_boatman: haha all that talk about which direction and i was only going 80 miles Igfig: well, 160 miles frosty_the_boatman: lets do this frosty_the_boatman: the sky is a residential neighborhood in a school zone Varrus: well Igfig: so when you wake up you're around Tellyn, whatever that place is frosty_the_boatman: and i am obeying these speed laws Varrus: wait ig Varrus: isnt this boat and ben a special boat + elemental Varrus: cant we say he can go faster Igfig: Well, the main special thing about the ship was the way the elemental could leave the vessel... I don't know if it was necessarily built for speed Blaze: We don't know if we are going in the right direction for after the orb anyways though. Varrus: maybe we have modded it Blaze: so best to leave as is. Igfig: I guess he could try and fly faster if it was really important Blaze: In case we are going the wrong way. Varrus: i just dont want us to be driving like some nervous old person in a school zone Igfig: I'd have Frosty make Con checks to keep going at such a speed though frosty_the_boatman: dude lets just rock the slow roll Blaze: 20 miles is a lot faster then most forms of travel available I think. Blaze: The lightning rail probably goes faster, but it's on a rail. Varrus: fine Igfig: yeah. The lightning rail is 30mph Varrus: lets just go Blaze: Otherwise it's foot power or carts or the like. Varrus: but imagine me sitting on the edge of the boat like >:I Varrus: since i only need to meditate for 4 hours Blaze: See, but this is fast by the standards of our characters, yar. Igfig: right Blaze: Not by our real world standards, but in world this is the second fastest thing we've ever been on. Igfig: Okay, so I'm not entirely sure how items with 1/day usage actually work, whether you have to wait 24 hours between uses or if it's just 'take an extended rest before you use again' Igfig: but let's go with the latter for now Varrus: woop Varrus: so lets see if Varrus: huh Varrus: did any of us actually Varrus: like Varrus: know anything about the construct Varrus: other than a construct and lived at that place Blaze: You saw him when he messaged you, that's how we know he is a mithril warforged. Varrus: right Varrus: so i guess its up to me to remember Varrus: which VARRUS DOES CAUSE HE'S AWEOSME Blaze: Sides the fact that he is shiny and he lead us on with false pretenses, we've got nothing. Varrus: AANND I USE THE ORB OF LOCATION Blaze: Considering all Adryn and the D'Cannith guy had going on us was the fact that she fought us though, we're probably in a similar position. Blaze: Only with less close vicinity happenings. Igfig: Okay Varrus: do i need to roll again for the orb ig Igfig: nah, it's cool Igfig: The warforged in question is to the southeast Varrus: excellent Varrus: shame we headed west huh Igfig: after consulting a map, you determine that the location in question is in the middle of the Mournland Varrus: GREAT Varrus: guess blaze was 100% right Blaze continues playing with the fire from his produce flame spell with a smirk on his face. Varrus: varrus is now like >>:I!!!! on the edge of the boat Blaze: In Primordial, "Hey Frosty, we've got a new heading!" Igfig: okay, gonna measure this distance frosty_the_boatman: "cool" Igfig: about 500 miles, looks like Varrus: so a full day of travel Blaze: I suppose I'd be measuring this out on a map too since I am the navigator, yar. Igfig: yeah frosty_the_boatman goes does a sweet flip and goes southwest Igfig: ... Varrus: south east * Blaze turns the wheel to make it southeast. Igfig: hopefully you're actually checking the headings and not just trusting frosty, yeah Blaze: I'm guided by the winds, not by the flames. Igfig: yeah Varrus: blaze was probably like Varrus: just shuddeered when he felt us going the complete wrong way Igfig: oh, did you find fourth aspects for yourselves? Igfig: (speaking of aspects) Blaze: I had not done that yet, wasn't sure if we were going full on with that. Varrus: oh no i dd not Igfig: okay. For next time then Varrus: can i add FASHION POLICE Varrus: because im officially making varrus very fashion concious Blaze: Yar, cause I'm going to have to put some time into that thought process. Igfig: heheh Igfig: something like that, sure Varrus: so how long will this boat ride take Igfig: about a full day Varrus: long enough that i can teach message to eveyone? Blaze: 500 miles, 20 an hour, a little over a day, yar. Igfig: uh Igfig: the thing about teaching people magic is that it's not all that easy, remember Blaze: We'd have to take a feat or a level in wizard for that. Igfig: yeah Varrus: yeah Varrus: maybe more like i can begin teaching Igfig: sure Varrus: like out line the basics of using magic Blaze: Prepping scrolls might be an option. Varrus: let them try summoning some useless sparks Varrus: that would probably be better yar Igfig: you could also be researching your anti-grav spell Varrus: so I'll spend this time writing scrolls and preparing a semi lesson plan Varrus: that would also work Varrus: since i doubt i made it on the way back from the mansion Igfig: aye Varrus: lets say i did that during the 8 hour ride west though Blaze: Hey Igfig, browsing over my map I'd like to make a navigation check of some sort, see if I can figure if we'll end up near any landmarks on my map of the mournland. Igfig: Let me check how long it takes to research a spell, Varrus Igfig: I think it's usually longer than a day Igfig: Sure Blaze Igfig: I'll look at your sheet and see if you have anything relevant Blaze: Alright, gotta double check what my navigation tools do for me. Igfig: oh, yeah Igfig: that Igfig: that would work Igfig: if you're proficient in navigator's tools, it's just an int check with your prof bonus Blaze: Alrighty then. Blaze: No skill or anything? Blaze: Just int and proficiency? Igfig: Yeah, "navigator's tools" is basically a skill Blaze: I suppose proficiency can only be added once, yar. Igfig: each tool is like a narrow skill essentially Blaze: So even if a skill applied as well then yar. Blaze: 1d20+5 Fortuna: Blaze, 1d20+5: [8] = 13 Blaze: Could have been worse. Igfig: Looks like it'll be around the area called the Glass Plateau Varrus: hmmmmm Blaze: Well, worse comes to worse we get to do a little sight seeing of one of the unnatural wonders of the world. Varrus: can i use a fate point on obsessive analyst to get a more exact location of where he is Igfig: yeah, sure Varrus: alrighty Varrus: just used i guess since theres no rolls for it Blaze: Or you are giving me advantage perhaps? Varrus: hum Blaze: In which ase I'd roll again and hope for better. Varrus: that could work Varrus: DO IT BLAZE Varrus: DO ITTTT Igfig: yeah, do that how about Blaze: 1d20+5 Fortuna: Blaze, 1d20+5: [1] = 6 Blaze: Nope. Varrus: WOW Blaze: So the 13 was the good one then, yar. Igfig: I guess so Blaze: None of us are particularly familiar with the mournland since we tend to avoid it. Blaze: Nothing to pirate there really. Igfig: aye Varrus: more for treasure hunters around there Varrus: oh well Igfig: So, you travel all day across Thrane, retracing your steps basically Blaze: If that even. Igfig: around nightfall, you find yourself passing through the curtain of dead gray mist that surrounds the Mournland Varrus: oh boy Igfig: Immediately you feel the chill pall of death and decay hanging over you Igfig: this entire region has the aspect A Wound That Will Not Heal Varrus: like hell it wont Varrus: bet we can find a way with enough dnd adventuring Blaze: It's really quite unpleasant. Igfig: in fact, nothing in this area heals Igfig: natural healing does not function in the Mournland Blaze: So good thing we rested up before we got here. Igfig: wounds stay open and septic Varrus: oh dang Igfig: aye Varrus: good thing we rested Varrus: yar Varrus: best we can do is prevent ourselves from bleeding out Igfig: on the bright side, food never perishes Varrus: i already have my socks that do that Igfig: Healing spells also work at half potency, with the exception of Goodberry which is fully effective Igfig: although there may be ways around that Blaze: Oh, well, goodberry only heals for 1 point anyways. Igfig: yeh Varrus: what Varrus: what the hell is goodberry Blaze: I was about to say oh, I should have prepared that, but then I remembered what it does health wise. frosty_the_boatman: strawberries are pretty good Igfig: I guess Spare the Dying also works normally Blaze: It's more for food then for healing, yar. Igfig: anything that only heals 1 is not halved Blaze: Eating a single goodberry is worth a day's meals. Varrus: aah Varrus: okay Blaze: A pleasant little druid spell. Varrus: so where are we headed to in this pit Igfig: You can't see much, because it's night time Varrus: even with the bright as fuck glowing fire ring? Igfig: well, you're pretty high up Blaze: It's the Mournland at night, what were you expecting? frosty_the_boatman dip Igfig: I guess if you wanted a closer look, you could descend to near the gorund Igfig: okay Varrus: this is going to sound like a bad plane crash movie Varrus: we keep going lower to see something Varrus: then smash and die Blaze: If we fly along I think we'd be able to catch the moonlight glinting off the glass plateau. Blaze: Unless the haze blocks the moonlight. Igfig: Can I get a Dex(Acrobatics) check to keep from hitting anything at such a low altitude? frosty_the_boatman: sure Igfig: that's your Dex bonus plus your proficiency bonus frosty_the_boatman: thanks frosty_the_boatman: 1d20+7 Fortuna: frosty_the_boatman, 1d20+7: [9] = 16 Igfig: aright, you're totally fine frosty_the_boatman: whew Igfig: you appear to be flying low over a flat, desolate plain Igfig: littered with oddly shaped rocks Varrus: perception to look for the glass plateua? Igfig: er... maybe not rocks? Varrus: platueueuauuarusaruaeaurueaueauaeuaueua Igfig: Oh shit Igfig: those are bodies Varrus: great frosty_the_boatman: ewwwww Varrus: nothing decays here after all Blaze: Oh joy. Igfig: Hundreds of bodies strewn across the ground frosty_the_boatman: ewwwwwwwwwwwwwwwww Varrus: lets go loot them Igfig: remains of the Last War Varrus: so much loot Varrus: actually Varrus: can i use this opportunity to regain tht fate point Varrus: varrus feels that its best for teh crowd Varrus: no one is using that equipment anymore Varrus: we should go get it Igfig: Sure Igfig: Normally not, but in this case... yeah, I'll allow it Blaze: We are landing to loot ancient dead people in the middle of the mournlands, there's no way this can go poorly. Varrus: sure Igfig: FP restore Varrus: hell yes it wont blaze Varrus: lets just go quick Varrus: ben stay in the engine frosty_the_boatman: no frosty_the_boatman: i am still flying Varrus: what if we need to leave quickly Varrus: dammit ben land we need this loot frosty_the_boatman: youll have to jump Varrus: what if theres an elemental trapped in a dragonshard down there Varrus: has been there for centuries trapped Varrus: 1d20+2 persuasion Fortuna: Varrus, persuasion: [9] = 11 Varrus: does ben need to roll against that i forget how that works frosty_the_boatman: jump sucka jump Varrus: frosty Varrus: *** Varrus: thats an excellent idea Varrus: lets tie me up to the ship Varrus: and around my waist Varrus: and hang me down like a bungy jumper Varrus: and ill just grab shit as i fly by it Varrus: and antigrav it back up frosty_the_boatman: dear lord frosty_the_boatman: aight, have at it Varrus: excellent Varrus: blaze can you tie the rope around me nice and tight Varrus: i think you have higher dex Blaze: We'll lower you out of the hatch on the bottom of the ship I think. Blaze: Also my dex is a 10. Igfig: that seems incredibly risky and foolhardy, but sure okay yeah Varrus: or we can have addryn do it but i imagine she is sobbing in the corner Varrus: oh my dex is 13 Blaze: Why would she be sobbing in the corner? Varrus: from this stupidity Igfig: nah, she's just being quiet and pensice right now Igfig: pensive Varrus: "addryn tie me to the ship and lower me down the hatch" Igfig: "That seems incredibly risky and foolhardy, but all right." Igfig: 1d20+3 Fortuna: Igfig, 1d20+3: [4] = 7 frosty_the_boatman: haha Igfig: (that was the dex check) Varrus: huh Varrus: i guess frosty_the_boatman: Varrus drop like a stone Varrus: ill try myself Varrus: 1d20+1 Fortuna: Varrus, 1d20+1: [7] = 8 Varrus: ohhhh my god Igfig: "I think we need two people to do this properly." frosty_the_boatman: i got dex 19 but im boating Igfig: if you aid her, that'll give her advantage on her roll Blaze: Plus you'd set the rope on fire, or not cause you have that belt. Varrus: alright Varrus: ill do that frosty_the_boatman: shingaurds Igfig: 2#1d20+3 Fortuna: Igfig, 1d20+3: [16] = 19; 1d20+3: [6] = 9 Varrus: yesss Igfig: much better frosty_the_boatman: (take the 9) Varrus: okay Blaze: Yar, anyways me and Frosty are both just, facepalming in our respective positions. Varrus: lower me down quickly but carefuly Varrus: orrin would help :'( Igfig: She does Igfig: Orrin helps too presumably Blaze: Orrin's wisdom isn't as high as Blaze's. Igfig: so that they can pull you up if you need Varrus: exactly Varrus: okay Varrus: what are my rolls down here Igfig: what sort of stuff are you looking for? Igfig: I guess Wisdom (Perception) would be a good start Varrus: im going to see if i can grab some weapons jammed into the ground frosty_the_boatman: dragonshards with trapped things Varrus: or maybe some dragonshards Varrus: yar perception first Varrus: 1d20+5 Fortuna: Varrus, 1d20+5: [11] = 16 Varrus: maybe a shiny enchanted necklase Varrus: necklace* frosty_the_boatman: oh shit, you think i stopped for this? Varrus: of course not Varrus: you said you wouldnt frosty_the_boatman: alright, good luck search at 20m/h Varrus: not too hard Varrus: im an elf Varrus: what do my elf eyes see Igfig: Nothing obviously valuable to be seen, although it is of course pretty hard to see much when travelling at night at 20 mph frosty_the_boatman: hahah Igfig: There are armour and weapons, but many of them are pretty rusty Varrus: we can unrust them surely Blaze: Do you have a sunrod or some way of giving yourself light? Prestidigitation perhaps. Varrus: aah Igfig: flesh doesn't decay, but inorganics can Varrus: yes i do have a sunrod Varrus: I #blaze it Blaze: And these things have been rusting long enough it's probably more rust then metal left. Igfig: Aright, that's a bit better at least Varrus: if i can find just one nice thing down here Varrus: lets go for quality over quantity Varrus: ahaha hey can i cast slow on the ship Blaze: Also, the Mournlands: Blaze: http://labs.echonest.com/Uploader/index.html?trid=TRIBWBD13A0F109C84 Igfig: better quality than the flickering red light of an elemental ring, for sure Varrus: what do you mean Varrus: oh Varrus: the light Varrus: yeah Igfig: yeah Igfig: You catch sight of a few gleams, unrusted metals Varrus: ahaaaa Varrus: maybe even some gems Igfig: maybe Varrus: I swing myself into position to grab at them when i go past Igfig: all right Varrus: blaze this doesnt loop well Varrus: it jumps pretty badly Igfig: I think that's appropriate Blaze: Yeah I just checked to see if it was on here, I linked it before I had tuned it around any, and oooh man I just had a really bad jump Igfig: it should be making you ncomfortable Varrus: hah Varrus: maybe yeah Igfig: anyway, this is going to be a tough check Varrus: im prepared for it Igfig: Dex-based unarmed attack roll Varrus: I use my military training for advantage Blaze: Yeah the whole thing doesn't loop all that well, tuning it down to 60 leaves only 2 of the jumps intact. Varrus: under such pressure and for an unarmed roll since every soldier has at least basic training in unarmed combat Blaze: So just youtube it or something probably then, yar. Varrus: right Varrus: wait Igfig: since you're lining it up from far off, you've got advantage on the roll... but since you're hanging upside down from a moving airship, you have disaddvantage Varrus: better igfig Blaze: Oooh, or go with what Igfig said. Igfig: so they cancel out Varrus: can i cast antigrav on it Varrus: to make it float up towards me Blaze: On the appropriately non-looping well, yar. Igfig: yeah, but I think you'd have to make an Int-based attack roll (with proficiency) to target the right object Varrus: i can do that Igfig: okay Varrus: 1d20+6 Fortuna: Varrus, 1d20+6: [18] = 24 Varrus: niiiice Varrus: that will make it way easier Igfig: very nice Varrus: most likely the object will slam me in the chest Varrus: i raise it to be about on height with my torso Varrus: for optimal catching Varrus: like catching a dodge ball Igfig: wait a second though, antigrav is not the same as levitate Varrus: oh tru Igfig: anitgrav just makes it lighter Blaze: Yar. Igfig: do you have levitate? Varrus: hm Varrus: no i dont that is a higher level spell i think Igfig: level 2, yeah Varrus: dang Varrus: alright Varrus: i guess ill go for the attack roll with that military training for advantage Blaze: So back to the no advantage or disadvantage when using a fate point dex melee attack. Varrus: the advantage balance was without the fate point use Blaze: Nope, that is with the fate point use. Igfig: I'm thinking that the reroll from fate points doesn't actualy count as advantage Blaze: No fate point means disadvantage he said. Varrus: hey can i just use that 18 since that turns out to not be necessary Igfig: so you can get that on top of the existing advantage and disadvantage Blaze: That would make sense. Varrus: so wait which will i have Varrus: what would i roll Blaze: So would that mean he gets 3 rolls with disadvantage then? Varrus: hah Varrus: maybe 4? Blaze: But that doesn't make sense cause disadvantage chooses the lowest one regardless. Igfig: You can roll one die, and then if you miss you can spend the FP to roll another Varrus: yeah Varrus: okay Varrus: 1d20+1 Fortuna: Varrus, 1d20+1: [3] = 4 Varrus: aw Varrus: okay im rolling another Varrus: 1d20+1 Fortuna: Varrus, 1d20+1: [12] = 13 Blaze: Oof. Igfig: I think your fingers juuust graze it Varrus: double aw Varrus: oh hey igfig Varrus: i just realized Varrus: i have dark vision Varrus: since the book came out Igfig: but you don't manage to grab it Varrus: can i use my sword to swing and try to hook it at a last second Varrus: short sword in my left hand Igfig: uh, okay sure Varrus: ahah Varrus: neato Varrus: 1d20+1 Fortuna: Varrus, 1d20+1: [9] = 10 Varrus: ah well Varrus: doesnt matter so much Varrus: it was still neat Igfig: unsuccessful Igfig: yeah Varrus: i wonder what that was though Varrus: i yell at them to yank me up cause i dont see anything else of interest Igfig: well actually Varrus: ? Igfig: that's not entirely true... there seems to be some light coming out of the ground? Varrus: oh gosh Varrus: ill stab at it as i go past Varrus: like drag my sword across it to open the ground up Igfig: sure Igfig: roll that attack roll vs the ground Varrus: how can i possibly mixx Varrus: miss Varrus: is this necessary Blaze: You could hit a rock or a dead guy. Igfig: the ground's armour Varrus: ah Varrus: okay Blaze: Then the blade bounces up and no dragging of sword, yar. Varrus: i yell WAHAHTAAAAAAAH Varrus: for extre oomf frosty_the_boatman: kill that gound Varrus: 1d20+1 Fortuna: Varrus, 1d20+1: [11] = 12 Igfig: You stab right into the dirt Varrus: fuck you dirty Varrus: fuck you dirt Igfig: A strong orange light pours out of the hole you made Igfig: followed by a low rumble Varrus: maybe this wasnt the best idea frosty_the_boatman: fuck Varrus: considering where we are frosty_the_boatman: cut his rope Igfig: the stones and bodies begin to shift below you Varrus: "PPULL ME UP PULL ME UP PULLMEUPPULLMEUPPULLMEUP" frosty_the_boatman: leave him Igfig: 2#2d20+3 str Fortuna: Igfig, str: [7, 17] = 27; str: [14, 10] = 27 Igfig: oops Igfig: 2#1d20+3 str Fortuna: Igfig, str: [9] = 12; str: [14] = 17 Igfig: okay, Arryn and Orrin are pulling you as hard as they can pull frosty_the_boatman: what was the con check to move faster ig? Igfig: That was for, like, an extended marathon sort of situation Blaze is peering over the railing of the ship down below. Igfig: right now, you'd want speed Igfig: so dex Igfig: The ground bulges up below you Igfig: rocks and limp corpses rolling to the side, more orange light being revealed Igfig: until a big glowing orange sphere is revealed frosty_the_boatman: and would athletics bonus help Igfig: yes frosty_the_boatman: also i would like to spend my TRAVELLING AT THE SPEED OF LIGHT fate point now Igfig: looking like... well, you know when you cast a fireball spell? Igfig: hahaha Igfig: right on Varrus: maybe a roll to go fast Igfig: make that dex/athletics check Blaze: He is working on it, yar. Varrus: its gunna be harder to pull me up cause more wind frosty_the_boatman: how do you factor a fate point into a check? Blaze: You roll it twice. Igfig: Anyway, this looks exactly like someone froze a fireball at its moment of detonation Igfig: and then made it kind of gelatinous and bouncy frosty_the_boatman: 2#1d20+7 Fortuna: frosty_the_boatman, 1d20+7: [7] = 14; 1d20+7: [17] = 24 Varrus: oh god Igfig: it's about 40 feet across Blaze: Frosty go vroom. Igfig: Aright Igfig: He certainly does Igfig: The big orange ball starts to roll and bounce across the landscape after you Igfig: but I guess Frosty is faster than it frosty_the_boatman: whew Varrus: how far up the rope am i Varrus: also i shoot magic missile at it Igfig: you're back up to the top Varrus: 4#1d4+1 Fortuna: Varrus, 1d4+1: [3] = 4; 1d4+1: [1] = 2; 1d4+1: [2] = 3; 1d4+1: [1] = 2 Igfig: okay Varrus: 4+2+2+3+2 Fortuna: Varrus, 4+2+2+3+2: [] = 13 Varrus: wait frosty_the_boatman: dear god waffle dont shoot it again Varrus: no Blaze: 11. Varrus: 4+2+3+2 Fortuna: Varrus, 4+2+3+2: [] = 11 Varrus: yeah Varrus: i wanna see what happens Varrus: maybe it will burst like a balloon Igfig: It ripples under your barrage, but seems barely fazed Igfig: in fact, it speeds up Varrus: what if we smash the boat into it Varrus: it ripples frosty_the_boatman: maybe you'll burst open like a balloon when i drop you Varrus: maybe it sloshes Igfig: also, does anyone have Arcana Varrus: im not on the rope anymore Varrus: i do Varrus: 1d2+6 Fortuna: Varrus, 1d2+6: [2] = 8 Varrus: oops Varrus: 1d20+6 Fortuna: Varrus, 1d20+6: [19] = 25 frosty_the_boatman undips Varrus: much better Igfig: ahh, okay Igfig: You think that what it is Blaze: On the bright side, on that 1d2 you got the 2. Varrus: that is true Varrus: self esteem + 1 Igfig: actually IS a fireball spell Varrus: oh god Varrus: its locked in on us Igfig: you've read some fairly obscure papers about spells gaining some measure of life in the Mournlands Varrus: i hecked up you guys frosty_the_boatman: now, let's not do that again, alright Igfig: and just continuing on, casting themselves over and over frosty_the_boatman: you KNOW Igfig: It's still rolling after you, but you've gained plenty of altitude on it frosty_the_boatman: I am immune to fire Varrus: ben Igfig: hahaha Varrus: can you go Varrus: absorb thta Blaze: Yeah, but you're also driving the boat. frosty_the_boatman: lets do this thing Varrus: and become all powerful Blaze: I have an idea, it is a fireball, would fire set it off? frosty_the_boatman: Varrus Varrus: i want ben to absorb it and have a constant state of implosions inside him Varrus: he can evolve from a fire elemental Blaze: I don't think that is what would happen. Igfig: You could try it... or try an Arcana check to be more sure Varrus: to an explosion elemental Varrus: thats on you blaze since youre checking Blaze: Alright. Blaze: No training in arcana ahoy! Blaze: 1d20+2 Fortuna: Blaze, 1d20+2: [12] = 14 Varrus: well you got above average Igfig: That would probably not work, no frosty_the_boatman: aww Varrus: ben what are you going to do Varrus: absorb it Varrus: ben that was for the fireball spell Igfig: at best, the fire would do nothing... at worst, it would heal it Blaze looks at the fire in his hand from produce flame, figured it probably wouldn't work,a nd then looks sad. Varrus: you flying in and overpowering Varrus: a battle of will at the speed of explosion Blaze: But he'd have to get out of the ship, leaving us in a ship without power. Varrus: yeah frosty_the_boatman: can i push the ball Varrus: he can do it frosty_the_boatman: slam it Igfig: you could try and push it, yeah Blaze: We're pulling away from it, we could just leave it behind. Varrus: blaze Varrus: are you Varrus: igfig Varrus: im calling on blaze's play with fire aspect Igfig: yes, I think in this case you would be literally playing with a fire Blaze: You want Igfig to compel mem? Varrus: yes Varrus: compel Igfig: ahh Igfig: hehe Varrus: thats the word i was looking for frosty_the_boatman: i'm calling on frosty's LIKE AN ATOM BOMB ABOUT TO WHOOOOOAAAA EXPLODE Blaze: Darn it, I even did the whole and then looks sad thing too. Igfig: oh damn, that's basically a double compel Varrus: true Igfig: you both get a compel Varrus: you know Blaze: Right, guess we're off to play with the gelatinous fireball. Varrus: thats two people who want to fuck with the ball Varrus: i could also call compel on myself for does whats best for the crowd Varrus: since thatd be 2 vs 1 Igfig: okay, one second Varrus: ahah Blaze: Yar, slow down on the trying to get igfig to compel. Igfig: we need a new song for this scene, and I have just the song in mind frosty_the_boatman: does arynn have a compel? Blaze: Yar, I was thinking this music does not work at all for fireball fun times. Varrus: i dont think she has any fate points that fit here Igfig: correct Igfig: http://labs.echonest.com/Uploader/index.html?trid=TRLHDCZ1427E99EE13 frosty_the_boatman: i think this would make a GOOD STORY eh? Varrus: it sure would Varrus: thats all of us except arynn Varrus: compelled Igfig: poor Erik, missing out Blaze: Dun dun duns. Igfig: anyway frosty_the_boatman: lets all die Igfig: so what's the plan here frosty_the_boatman: die Varrus: good question Varrus: blaze, ben you had ideas there frosty_the_boatman: i jump out, the ship momentums forward, i slam the ball Varrus: this song loops really well Igfig: surprisingly well Varrus: wait THATS YOUR PLAN? Igfig: oops, I just hit a skip Varrus: we dont have seat belts good enough for that Blaze: Well, I suppose since we want to see what happens when a gelatinous fireball hits a fire elemental, Blaze leaps out of the ship and I'd steer the ship so it doesn't crash, and so we also get a good view of it. Blaze: Wait. Blaze: I mean Frosty leaps out of the ship. Igfig: slam the ball with yourself? Or the ship? Varrus: ben jumps out yeah Igfig: right frosty_the_boatman: myself Varrus: sounds good Igfig: Okay Blaze: Frosty leaps out, I steer the ship to the ground for a good view of it and also not crashing. Igfig: Frosty, are you wearing your shinguards? Varrus: blaze can you actually keep us gliding a bit frosty_the_boatman: how do they affect my immunity? Varrus: so we get a higher view Igfig: Your immunity stays the same frosty_the_boatman: then yes Varrus: frosty see if you can completely envelope it Varrus: like paper beating rock Igfig: I was just thinking about how your attacks deal fire damage normally, but with the shinguards they probably wouldn't frosty_the_boatman: i put on my shinguards mid-air Blaze: Well I'll be trying to steer us for the best view, yar. Varrus: totally savage bro Igfig: Just bludgeoning, with them on frosty_the_boatman: gotta slam this fire Blaze: A warm bludgeoning, would make for a good masseuse if he does it less punchy. Igfig: wait, I think I made a mistake with a stat here Blaze: ? Igfig: no worries, just keep going Varrus: frosty you need to try and fuse with it Varrus: release your red miles Varrus: tendrils of more powerful fire Varrus: thats just a fireball spell Igfig: If you're slamming it, that's just an attack roll Varrus: you are a powerful fire elemental Igfig: with the Charger bonus Varrus: this is what you studied in elementary school for Igfig: oh, also Igfig: your attack is listed as 3d6+1 damage, but I think it should be 3d6+4 damage frosty_the_boatman: alright Varrus: can we get advantage on this for following the compel Varrus: with so many people too Varrus: extra focus to ensure a totally radical result Igfig: haha, sure Varrus: you can do it ben frosty_the_boatman: how does focus change the roll Varrus: its advantage Blaze: Also do I have to roll anything for my steering? Varrus: do 2#roll Igfig: I think you're okay Blaze Varrus: you're just keeping us gliding i wouldnt think so Blaze: Sweet, I just get to watch the show then. frosty_the_boatman: should it be 3 for the atom bomb bit too? Varrus: can you even use two fate points at once Varrus: i dont think so Blaze: Well that's the aspect that is compelling you. Igfig: nah, just 2 Varrus: yeah frosty_the_boatman: alright frosty_the_boatman shrug Varrus: its like two kamehameha's slamming into each other Blaze watches with wide eyed wonder in wait for the fireworks. frosty_the_boatman: 2#3d6+4 ATOM BOMB Fortuna: frosty_the_boatman, ATOM BOMB: [1, 2, 1] = 8; ATOM BOMB: [3, 6, 5] = 18 Igfig: uh Igfig: not quite Igfig: you roll the attack roll first frosty_the_boatman: ? Varrus: you gotta roll the attack roll frosty_the_boatman: oh Igfig: which is 1d20+7 I think? Blaze: Yar, the advantage is for the attack roll, not the damage one. Igfig: for you Igfig: so you'd do 2#1d20+7 frosty_the_boatman: ahhh aight frosty_the_boatman: 2#1d20+7 Fortuna: frosty_the_boatman, 1d20+7: [13] = 20; 1d20+7: [5] = 12 Igfig: A solid hit! frosty_the_boatman: wooo frosty_the_boatman: who all dies Igfig: And now you deal your 3d6+4 damage, plus 5 more for Charger frosty_the_boatman: 3d6+9 Fortuna: frosty_the_boatman, 3d6+9: [4, 1, 3] = 17 Varrus: https://www.youtube.com/watch?v=u2W1Wi2U9sQ Varrus: i feel this matches the moment Igfig: haha Blaze: An excellent choice. Igfig: You slam into the living fireball in a huge splash of flame Igfig: it's like it was a pool and oyu just dived it Igfig: *you just dived in Varrus: go for the core Varrus: and merge/destroy it Varrus: aim for the heart Igfig: the entire thing starts to flex and grind at you frosty_the_boatman: ;) Igfig: 1d20+6 vs AC Fortuna: Igfig, vs AC: [14] = 20 frosty_the_boatman: hit Varrus: ben rolled a 20 Varrus: oh Igfig: 2d8+4 damage Fortuna: Igfig, damage: [5, 7] = 16 Varrus: i completely misinterprated that Igfig: and also it would deal 8d6 fire damage, but luckily you're immune frosty_the_boatman: hehe Igfig: What now? Are you going for the core? Varrus: go for it ben Varrus: super sonic style Blaze: The flames just spill out around Frosty doing nothing to him but alighting the corpses in the field around them. Igfig: aw yeah Varrus: oh yeah i guess we started a massive plain fire huh Varrus: good Blaze: I don't think there is enough wind for it to spread here. Igfig: just liquid fire all dripping down the blob's side Blaze: But right next to them, total crematorium. Igfig: finally these bodies can find some rest Varrus: BEST FOR THE CROWD Varrus: BOOM frosty_the_boatman: so the thing is i am not entirely sure how to attack something that i am right next to Varrus: you're in it Blaze: By punching it some more, yar. Igfig: same as before, really Varrus: yeah just punch the core a bunch Igfig: but it'll be even easier to hit Igfig: you gotta find the core though Varrus: thatd be a wisdom check i imagine, and since it is of similar construct as ben himself, i imagine advantage frosty_the_boatman: 2#1d20+7 Fortuna: frosty_the_boatman, 1d20+7: [12] = 19; 1d20+7: [13] = 20 Igfig: That's just to punch it some more, Frosty? frosty_the_boatman: yes Varrus: find the core first Blaze: Nah I don't think it would be all that similar to a fire elemental. Varrus: i imagine its like a fire planet Igfig: that's a hit then Varrus: got that spot in the center Blaze: Elementals are their entire being, this is something else, yar. Igfig: damage is just 3d6+4 this time since you weren't really charging Varrus: but theres definitely a core igfig? frosty_the_boatman: 3d6+9 Fortuna: frosty_the_boatman, 3d6+9: [2, 3, 2] = 16 Blaze: -5 to 11. Igfig: Well, make an Arcana check Varrus Varrus: 1d20+7 Fortuna: Varrus, 1d20+7: [3] = 10 frosty_the_boatman: 11 Blaze: I think I shall give it a go as well cause ooooh fire. Blaze: 1d20+2 Fortuna: Blaze, 1d20+2: [4] = 6 Igfig: you aren't sure Blaze: Fire is ooooooh. Varrus: thats not a no Varrus: try to find a core ben Igfig: but that's another solid hit, Frosty Varrus: perception maybe?? Igfig: sure, but it'll be a lot harder for anyone besides Frosty Blaze: Oooooooooh trying to peer into the flames from a distance. Varrus: lets just all roll a perception check Igfig: if you like Blaze: 1d20+6 Fortuna: Blaze, 1d20+6: [1] = 7 Blaze: Oooooh pretty flames. Varrus: ahah Varrus: 1d20+5 Fortuna: Varrus, 1d20+5: [7] = 12 Varrus: we used the bad rolls for you ben frosty_the_boatman: 1d20+3 Fortuna: frosty_the_boatman, 1d20+3: [6] = 9 Varrus: work that RNG Blaze: I don't think either of us managed from here. Varrus: aw frosty_the_boatman: hahah Varrus: rnjesus was not on our side Blaze: Do any of us have binoculars or a telescope? Blaze: Would one of those be in my navigation tools? Igfig: can't see any kind of core from here, Frosty, but you could try and go in deeper for a better look Igfig: navigation tools are something else I'm afraid Varrus: i think navigation tools are a telescope and a star chart and this weird tool i cant remember the use of frosty_the_boatman goes in reeeeaaal deep Varrus: it was used for maritime navigation Igfig: a sextant is not a telescope Varrus: igfig im positive that there is a telescope in there Varrus: ive been palying a lot of civ 5 Varrus: and you need optics and then astronomy for the navigation technology Blaze: Yar, telescopes and the like may be listed separately in the inventory stuff. Igfig: here's the thing Igfig: navigator's tools cost 25 gp Varrus: oh Igfig: a spyglass costs 1000 gp Varrus: ok so no telescope in there Varrus: yeah frosty_the_boatman: daaayum Blaze: Wow, spyglasses are expensive. Varrus: alright then Varrus: its a pretty hard lens to make Igfig: Anyway, the spell continues to roil and grind frosty_the_boatman: yeah ill just go deep Igfig: 1d20+6 Fortuna: Igfig, 1d20+6: [19] = 25 Varrus: so ben you gotta try something inthere Varrus: ouch Igfig: oh damn Igfig: 2d8+4 damage Fortuna: Igfig, damage: [6, 8] = 18 Igfig: are you okay Frosty? You must be pretty low on health frosty_the_boatman: thats two 18s? Varrus: launch a heal wounds at him! Varrus: unless that is a touch spell Igfig: a 16 and then an 18 Blaze: Yeah cure wounds is a touch spell. Igfig: you've taken 34 damage Blaze: And I don't have healing word. Varrus: dang Blaze: And Ben's sheet is uploaded so we can look. Varrus: we gotta believe in ben frosty_the_boatman: im at 40 the right? Igfig: oh yeah, that's true Igfig: so you're still pretty okay Blaze: Yeah he has 74 max, not in the best shape, but yar. frosty_the_boatman: okay, one shot at going deep then im outtie Igfig: kay Blaze: I'd be on the verge of death, and with that fire damage I'd be very dead. Varrus: alright Varrus: maybe use another line of that song to get deeper Igfig: aright, so you're going in deeper and looking for the core some more? Varrus: i think that is wht he said Igfig: Another perception check then, to start Varrus: the giant fireball monster stole our 19 frosty_the_boatman: 1d20+3 Fortuna: frosty_the_boatman, 1d20+3: [10] = 13 Igfig: All right! frosty_the_boatman: piss frosty_the_boatman: oh! Varrus: hohohoh Igfig: Yeah, you basically bump into the core Varrus: hah Varrus: use your strongest attack Igfig: it's a small orange bead, glowing brightly Varrus: can we see where ben is Igfig: like an unexploded fireball Varrus: or know where he is Varrus: wait Varrus: maybe we should take it instead Igfig: yeah, you can see his rough outline Varrus: ok if we decide to attack we can help attack the bead Igfig: you can't hit the bead because there's all the fireball in the way Varrus: magic missile biittch frosty_the_boatman: shit waffle Igfig: well, you'll just hit the exterior, but yeah frosty_the_boatman: dont shoot the thing with me in it Varrus: first we need to think Varrus: is that bead powering it Igfig: I'm going to rule that attacking the bead directly is double damage, Ben Varrus: or is it just a thing thats in there that we can destroy the vanguish it Varrus: if the latter i think we destroy ti because taking it would jsut take the big firebal with me Varrus: if the former i think we should take it with us Varrus: because then we have an unimaginably powerful source of raw fire magic at our disposal Igfig: well, you know how I said it looked like an unexploded fireball? frosty_the_boatman: see i would try to hit it again, but my instincts tell me not to stop at all when i'm having a ball Igfig: You think that what's going on here is the fireball is simultaneously exploded and non-exploded Igfig: so it's just stuck in this state Varrus: so what do you say would happen if we nabbed that bead frosty_the_boatman: okay so that would hurt me if it blew up? Igfig: it'd be fire damage, so nah Igfig: and if you took it... it'd probably dissipate both parts unless you could preserve the bead somehow frosty_the_boatman: okay then lets atom bomb this Varrus: HAHA Varrus: IGFIG Varrus: MY SOCK Varrus: IT KEEPS ANYTHING IN IT PRESERVED Igfig: eh? Igfig: OH FUCK Varrus: AHAHAHAHA Igfig: YES frosty_the_boatman: HAHHAHAHHA Varrus: I KNEW ITD BE USEFUL Varrus: LETS TAKE IT Varrus: we can keep it in my sock Blaze: How are we getting the sock to Frosty though? Varrus: i knew that would come in handy frosty_the_boatman: what would the check on that bee Varrus: i assume it wouldnt break immediately Igfig: You'll probably have a round or two Varrus: yeah Varrus: 12 seconds Varrus: glide us closer so ben can float back to use quickly Igfig: Well, you could try and do it with a shove attack Varrus: and then just jam it into my sock Igfig: your charger feat lets you push stuff really far frosty_the_boatman: aww yesss Igfig: or you could grab it and try to swim out I suppose Varrus: what about grab it Varrus: then push the fire ball to seperate them Igfig: yeah, that sounds good Varrus: alright do that ben frosty_the_boatman does that Varrus: roll the push Igfig: I'll count you as charging Igfig: basically you'd just roll it same as any other attack frosty_the_boatman: so the 1d20+7? Igfig: but I get an opposed roll Igfig: yeah frosty_the_boatman: 1d20+7 Fortuna: frosty_the_boatman, 1d20+7: [6] = 13 frosty_the_boatman: hm frosty_the_boatman: oh this was 2# Varrus: was it? frosty_the_boatman: the rest were Varrus: do you have advantage on the push somehow? Varrus: well frosty_the_boatman: ig? Varrus: maybe holding the core would dissipate the ball somehow Varrus: and make it easier to push Igfig: before you were just attacking what's all around you, but now you're going after a specific part frosty_the_boatman: ah Igfig: so no advantage, unless you invoke an aspect and spend a Fate Point Varrus: do it ben Varrus: we need this bead Varrus: im not sure why or how but we can find a use for a doomsday device in a sock somehow Igfig: anyway, the bead is going to roll its save... Igfig: 1d20+4 Fortuna: Igfig, 1d20+4: [1] = 5 Igfig: HA Varrus: OOOHH YEAAHHH frosty_the_boatman: sucker Blaze: Ooooooooooooooh. Igfig: okay, so here's the deal frosty_the_boatman: oooo Varrus: https://40.media.tumblr.com/7db6820a2055e9970cb27d40bd850efe/tumblr_n8tvouQRRc1qzkmw2o1_500.jpg Varrus: literally us right now frosty_the_boatman: atom bomb? Igfig: you've got it right to the edge of the blob, but if you want you can do that invoke and reroll the attack Varrus: what? frosty_the_boatman: why? Blaze: If he rerolls it he can launch it further and out. Blaze: Potentially. Igfig: and if you get 20 or higher, it'll come all the way out in the same motion Igfig: yeah Varrus: ah Varrus: alright Varrus: lets try it frosty_the_boatman: ah Varrus: no harm done if we fail Igfig: also, I forgot, but you have an extra +5 on push attacks Blaze: What are fate points for right? Igfig: so that was an 18 frosty_the_boatman: oh right Varrus: so he has an 11 mod?? Igfig: and your total when pushing on a charge like this is 12 Blaze: 12. Varrus: dang Varrus: thats 60% chance of success Varrus: i like the odds Varrus: go for it frosty Blaze: Make a supersonic ball out of it. Varrus: hah Varrus: ok that is good frosty_the_boatman: I AM HAVING A BALL Igfig: YES frosty_the_boatman: 1d20+12 Fortuna: frosty_the_boatman, 1d20+12: [4] = 16 frosty_the_boatman: :( Igfig: aw damn Varrus: man good thing you used that fate point there Varrus: wasnt that what he was doing Varrus: for the advantage Igfig: yeah Varrus: so roll againt ben frosty_the_boatman: 1d20+12 Fortuna: frosty_the_boatman, 1d20+12: [12] = 24 Varrus: WOO frosty_the_boatman: YES Igfig: YEAH Igfig: The edge of the blob bulges outwards, and then the entire thing explodes in a massive fireball Igfig: uh, even more massive fireball frosty_the_boatman: ATOM BOMB Igfig: launching Frosty out on a wave of flame Blaze lets fall a single tear of joy. Varrus: right towards us Varrus: my sock is open in anticipation Igfig: the bead clutched firmly in his hand Igfig: c'mon Frosty, it's time to slam Igfig: welcome to the jam Varrus: angels shine down from the heavens Varrus: angelic light* Varrus: for a moment enlightening the mourn lands Varrus: applauding the sick nasty dunk Igfig: Can we get one final Acrobatics check Igfig: Frosty frosty_the_boatman: 1d20+3 Fortuna: frosty_the_boatman, 1d20+3: [20] = 23 Varrus: OH MY GOD frosty_the_boatman: SUCK IT Blaze: Surprisingly enough there is no slam jam combination with the 1812 overture. Igfig: that was actually +7, not +3 Varrus: does it matter Igfig: so 27 frosty_the_boatman: SUUUCK IT Igfig: but anyway Igfig: DUNK LEVEL: SICKNASTY Blaze: Maybe slam jam and high voltage. Varrus: in another universe a single tear drops frm michael jordan's eye Igfig: man I don't even know how I would describe this to someone who didn't know our game Blaze: Nope, don't see one of that combo either. Blaze: Youtube is failing me. Varrus: yeah i was thinking of how to do that Varrus: so i could post it on tumblr Igfig: A man made of fire slam dunking an exploding fireball into a wooled sock Igfig: *woolen frosty_the_boatman: ATOM BOMB frosty_the_boatman: EXPLOOOOOODE Igfig: yes that Igfig: All right Igfig: You may not have recovered the treasure you were trying to grab Igfig: but you recovered something much more important instead Igfig: friendship Blaze: (And also a fireball in a sock) Varrus: we need to discuss afterwards what to do with this thing Varrus: for now lets land on the glass plateau Igfig: all right Blaze: That seems easy enough, trick someone we don't like into pouring out the sock, yar. Blaze: Fireball lands at feet, boom. Varrus: well its not the source i dont think Varrus: otherwise it wouldnt have just busted after 12 seconds out of the fireball Igfig: you weren't all the way there just yet, you actually have a bit further to go to get to the plateau Varrus: well we take a nice rest then Varrus: ben proud of his savage dunk Igfig: you reach the plateau just around sunrise Blaze: Ooooooooooh, this is probably the best moment in the day for viewing one of the world's largest unnatural wonders. Igfig: the first rays of morning light gleam into the glass Igfig: and are refracted, leaping nimbly from point to point Igfig: until the entire massive landform is covered in ethereal, pearlescent dew Varrus: gayyyyyyyyyyyyyyyy Igfig: rainbows everywhere Igfig: after a few minutes the lights fade, however Igfig: back to the grey bleakness of the mournland Igfig: and you now find yourself returning to the original reason you came here: to finally find the mithral warforged. Varrus: yes Igfig: And I think that's where we'll leave it for tonight. Varrus: yup Varrus: since we went on a bit of a detour Igfig: yeah Varrus: wonder what that gleaming thing was though Igfig: I was considering having it just be a pouch of silver coins Blaze: That's a pretty good spot to leave it off, and the detour was good cause then while we did do something awesome we didn't do anything important that Erik would have missed. Varrus: woo Igfig: aye Varrus: true Igfig: but maybe it would have been better, I duno Varrus: and we can mock orrin for sleeping through it Igfig: and now we'll never know Blaze: Yup. Blaze: Lost in the plains of the dead. Varrus: but we got something way better Varrus: like imagine at the very least what we could sell this for Igfig: and with that, I bid thee good night, sweet Fortuna Fortuna smiles shyly.