DCs | Damage | Defenses | Attacks vs. | Hit Points | Std. | Item | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Easy | Med. | Hard | Minion | Low | Medium | High | Limited | AC | NADs | AC | NADs | Low | Med. | High | XP | Price | |||||||
1 | 8 | 12 | 19 | 4 | 1d6+3 | 1d8+4 | 1d10+5 | 2d6+6 | 15 | 13 | 6 | 4 | 24 | 29 | 36 | 100 | 360 | |||||||
2 | 9 | 13 | 20 | 5 | 1d6+4 | 1d8+5 | 2d6+5 | 2d6+8 | 16 | 14 | 7 | 5 | 30 | 37 | 46 | 125 | 520 | |||||||
3 | 9 | 13 | 20 | 5 | 1d8+4 | 1d10+5 | 2d6+6 | 2d8+7 | 17 | 15 | 8 | 6 | 36 | 45 | 56 | 150 | 680 | |||||||
4 | 10 | 14 | 21 | 6 | 1d8+4 | 2d6+5 | 2d6+8 | 2d8+9 | 18 | 16 | 9 | 7 | 42 | 54 | 67 | 175 | 840 | |||||||
5 | 10 | 15 | 22 | 6 | 1d8+5 | 2d6+6 | 2d6+9 | 3d6+9 | 19 | 17 | 10 | 8 | 48 | 62 | 77 | 200 | 1,000 | |||||||
6 | 11 | 15 | 23 | 7 | 1d10+5 | 2d6+7 | 2d8+8 | 3d6+10 | 20 | 18 | 11 | 9 | 54 | 70 | 87 | 250 | 1,800 | |||||||
7 | 11 | 16 | 23 | 7 | 1d10+6 | 2d6+8 | 2d8+9 | 3d6+12 | 21 | 19 | 12 | 10 | 60 | 78 | 97 | 300 | 2,600 | |||||||
8 | 12 | 17 | 24 | 8 | 2d6+5 | 2d6+9 | 3d6+9 | 4d6+10 | 22 | 20 | 13 | 11 | 66 | 87 | 108 | 350 | 3,400 | |||||||
9 | 12 | 17 | 25 | 8 | 2d6+6 | 2d8+8 | 3d6+10 | 4d6+11 | 23 | 21 | 14 | 12 | 72 | 95 | 118 | 400 | 4,200 | |||||||
10 | 13 | 18 | 26 | 9 | 2d6+6 | 2d8+9 | 3d6+12 | 4d6+13 | 24 | 22 | 15 | 13 | 79 | 103 | 128 | 500 | 5,000 | |||||||
11 | 13 | 19 | 27 | 9 | 2d6+7 | 3d6+8 | 3d6+13 | 4d6+14 | 25 | 23 | 16 | 14 | 85 | 111 | 138 | 600 | 9,000 | |||||||
12 | 14 | 20 | 28 | 10 | 2d6+8 | 3d6+9 | 4d6+11 | 4d6+16 | 26 | 24 | 17 | 15 | 91 | 120 | 149 | 700 | 13,000 | |||||||
13 | 14 | 20 | 28 | 10 | 2d6+9 | 3d6+10 | 4d6+12 | 4d6+17 | 27 | 25 | 18 | 16 | 97 | 128 | 159 | 800 | 17,000 | |||||||
14 | 15 | 21 | 29 | 11 | 2d8+7 | 3d6+11 | 4d6+13 | 3d10+16 | 28 | 26 | 19 | 17 | 103 | 136 | 169 | 1,000 | 21,000 | |||||||
15 | 15 | 22 | 30 | 11 | 2d8+8 | 3d6+12 | 4d6+14 | 4d8+16 | 29 | 27 | 20 | 18 | 109 | 144 | 179 | 1,200 | 25,000 | |||||||
16 | 16 | 22 | 31 | 12 | 2d8+9 | 4d6+10 | 4d6+16 | 4d8+18 | 30 | 28 | 21 | 19 | 115 | 153 | 190 | 1,400 | 45,000 | |||||||
17 | 16 | 23 | 31 | 12 | 3d6+8 | 4d6+11 | 4d6+17 | 4d8+19 | 31 | 29 | 22 | 20 | 121 | 161 | 200 | 1,600 | 65,000 | |||||||
18 | 17 | 24 | 32 | 13 | 3d6+9 | 4d6+12 | 3d10+16 | 3d12+19 | 32 | 30 | 23 | 21 | 127 | 169 | 210 | 2,000 | 85,000 | |||||||
19 | 17 | 24 | 33 | 13 | 3d6+10 | 4d6+13 | 3d10+17 | 3d12+21 | 33 | 31 | 24 | 22 | 133 | 177 | 220 | 2,400 | 105,000 | |||||||
20 | 18 | 25 | 34 | 14 | 3d6+10 | 4d6+14 | 4d8+17 | 4d10+20 | 34 | 32 | 25 | 23 | 140 | 186 | 231 | 2,800 | 125,000 | |||||||
21 | 19 | 26 | 35 | 14 | 3d6+11 | 4d6+15 | 4d8+18 | 4d10+21 | 35 | 33 | 26 | 24 | 146 | 194 | 241 | 3,200 | 225,000 | |||||||
22 | 20 | 27 | 36 | 15 | 3d6+12 | 4d6+16 | 4d8+19 | 4d10+23 | 36 | 34 | 27 | 25 | 152 | 202 | 251 | 4,150 | 325,000 | |||||||
23 | 20 | 27 | 36 | 15 | 3d6+13 | 4d6+17 | 4d8+20 | 4d10+24 | 37 | 35 | 28 | 26 | 158 | 210 | 261 | 5,100 | 425,000 | |||||||
24 | 21 | 28 | 37 | 16 | 4d6+10 | 3d10+15 | 3d12+20 | 4d10+26 | 38 | 36 | 29 | 27 | 164 | 219 | 272 | 6,050 | 525,000 | |||||||
25 | 21 | 29 | 38 | 16 | 4d6+11 | 3d10+16 | 4d10+19 | 4d12+23 | 39 | 37 | 30 | 28 | 170 | 227 | 282 | 7,000 | 625,000 | |||||||
26 | 22 | 29 | 39 | 17 | 4d6+11 | 4d8+16 | 4d10+20 | 4d12+25 | 40 | 38 | 31 | 29 | 176 | 235 | 292 | 9,000 | 1,125,000 | |||||||
27 | 22 | 30 | 39 | 17 | 4d6+12 | 4d8+17 | 4d10+21 | 4d12+26 | 41 | 39 | 32 | 30 | 182 | 243 | 302 | 11,000 | 1,625,000 | |||||||
28 | 23 | 31 | 40 | 18 | 4d6+13 | 4d8+18 | 4d10+23 | 4d12+28 | 42 | 40 | 33 | 31 | 188 | 252 | 313 | 13,000 | 2,125,000 | |||||||
29 | 23 | 31 | 41 | 18 | 4d6+14 | 4d8+19 | 4d10+24 | 4d12+29 | 43 | 41 | 34 | 32 | 194 | 260 | 323 | 15,000 | 2,625,000 | |||||||
30 | 24 | 32 | 42 | 19 | 4d6+14 | 4d8+20 | 4d10+25 | 4d12+31 | 44 | 42 | 35 | 33 | 201 | 268 | 333 | 19,000 | 3,125,000 |
Skirmisher | Brute | Soldier | Lurker | Controller | Artillery | |
---|---|---|---|---|---|---|
Initiative bonus | +2 | — | +2 | +4 | — | — |
Hit points | (Lvl + 1) x 8 + Con | (Lvl + 1) x 10 + Con | (Lvl + 1) x 8 + Con | (Lvl + 1) x 6 + Con | (Lvl + 1) x 8 + Con | (Lvl + 1) x 6 + Con |
AC | Level + 14 | Level + 12 | Level + 16 | Level + 14 | Level + 14 | Level + 12 |
NADs | Level + 12 | Level + 12 | Level + 12 | Level + 12 | Level + 12 | Level + 12 |
Attacks vs. AC | Level + 5 | Level + 5 | Level + 5 | Level + 5 | Level + 5 | Level + 5 |
Attacks. vs NADs | Level + 3 | Level + 3 | Level + 3 | Level + 3 | Level + 3 | Level + 3 |
Damage | Med | High | Med | High+ | Low-med | Med |
Special | High mobility (e.g. shifts farther, moves during attack, avoids OAs) | — | Marks at-will; locks down enemy movement and/or draws their attacks. | Can avoid damage (e.g. stealth, flee reactions); doesn't attack every round | Inflicts conditions, penalties, or forced movement at-will | +1 or 2 to ranged and area attack rolls |
Circumstance | Mod |
---|---|
Combat advantage against target | +2 |
Attacker is prone | -2 |
Attacker is restrained | -2 |
Target has cover | -2 |
Target has superior cover | -5 |
Target has concealment (melee and ranged only) | -2 |
Target has total concealment (melee and ranged only) | -5 |
Long range (weapon attacks only) | -2 |
Charge attack (melee only) | +1 |
Determines whether an attack hits. Weapon attacks are usually against AC; magic, unarmed (e.g. grab, bull rush), and improvised (e.g. drop a chandelier) attacks are usually against a NAD. Often followed by a damage roll.
Determines how hard an attack or effect hits.
Roll at the end of your turn to determine if a (save ends) effect wears off.
Like an attack roll, but for noncombat situations and stunts. e.g. If you jump off of a ledge to attack an enemy below, you roll a skill check to pull off the leap correctly and an attack roll to actually hit the guy.
Like a skill check for situations where skill is irrelevant. e.g. breaking down a door is purely a matter of strength, not technique. I occasionally give a +5 bonus if the subject has massive natural talent; e.g. Huge creatures get +5 to many Str checks, computers get +5 to Int checks about quick computation.
Roll at the beginning of combat to determine turn order. Also works like an ability check for reaction time.
Action | Description |
---|---|
Administer potion | Help an unconscious creature consume a potion |
Aid another | Improve an ally’s skill check or ability check by +2 |
Aid attack | Improve an ally’s next attack roll by +2 |
Aid defense | Improve an ally’s defenses by +2 against the next attack |
Basic attack | Make a basic attack |
Bull rush | Push a target 1 square and shift into the vacated space |
Charge | Move and then make a melee basic attack or a bull rush |
Coup de grace | Make a critical hit against a helpless enemy |
Grab | Seize and hold an enemy |
Ready an action | Ready an action to perform when a specified trigger occurs |
Second wind | Spend a healing surge, and gain +2 to defenses until next turn (1/encounter) |
Total defense | Gain a +2 bonus to all defenses until next turn |
Action | Description |
---|---|
Crawl | While prone, move up to half speed |
Escape | Escape a grab and shift 1 square |
Run | Move up to speed + 2; grant combat advantage until next turn and take a –5 penalty to attack rolls |
Stand up | Stand up from prone. Shift 1 if your space is occupied by someone else. |
Shift | Move 1 square without provoking opportunity attacks |
Squeeze | Reduce size by one category, move up to half speed, and grant combat advantage |
Walk | Move up to walking speed |
Action | Description |
---|---|
Draw or sheathe | Equip or put away a weapon or shield |
Drink a potion | Consume a potion |
Drop prone | Drop down to lie on the ground |
Load a crossbow | Load a bolt into a crossbow to fire it |
Open or close | Open or close a door or container that isn’t locked or stuck |
Pick up an item | Pick up an object in one’s space or in an unoccupied square within reach |
Retrieve or stow | Retrieve or stow an item on self |
Action | Description |
---|---|
Readied action | Take readied action when its trigger occurs |
Action | Description |
---|---|
Opportunity attack | Make a melee basic attack against an enemy that provokes an opportunity attack |
Action | Description |
---|---|
Delay | Put off a turn until later in the initiative order |
Drop held items | Drop any items currently held |
End a grab | Let go of an enemy |
Spend an action point | Spend an action point to take an extra action (1/encounter, not in a surprise round) |
Talk | Speak a few sentences |