Charge Powers
Name |
Type |
Cost |
Prereq. |
Description |
Aura of Decay |
Action |
3 |
NPC only |
All PCs are Diseased. |
Aura of Weakness |
Action |
3 |
NPC only |
All PCs are Weakened. |
Banishment |
Action |
2+tgt lvl |
|
Banish target eidolon. |
Blindness |
Action |
2 |
|
Target individual is Blinded. |
Body Drain |
Action |
4 |
|
Target individual loses 3 action dice, you gain same number. |
Brighten |
Action |
2 |
|
Remove Darkness from area. |
Conjure Darkness |
Action |
2 |
|
Area experiences Darkness. |
Dispel |
Action |
2 |
|
Remove Darksighted, Empowered, Quickened, and Shielded from target. |
Empower
| Action |
2 |
|
Target is Empowered. |
Life Drain |
Action |
6 |
|
Target individual takes 1 wound; user heals 1 wound. |
Life Transfer |
Action |
6 |
|
Target individual takes 1 wound; second target heals 1 wound. |
Magic Vortex |
Action |
3 |
NPC only |
Blocks all charge powers until this character's next action. |
Nightvision |
Action |
1 |
|
Targets are Darksighted. |
Poison |
Action |
2 |
|
Target individual is poisoned. |
Poison Cloud |
Action |
3 |
NPC only |
All enemies are Poisoned. |
Power Block |
Action |
2 |
|
Target individual is Hexed. |
Quicken |
Action |
2 |
|
Target is Quickened. |
Refresh |
Action |
2 |
|
Target regains 4 action dice. |
Restore |
Action |
2 |
|
Remove Blindness, Diseased, Hexed, Poisoned, and Weakened from target. |
Rise of the Phoenix |
Action |
5 |
|
Target defeated individual heals 1 wound. |
Shield |
Action |
2 |
|
Target is Shielded. |
Slow |
Action |
2 |
|
Target individual is Slowed. |
Spawn Swarm |
Action |
6 |
NPC only |
Create swarm of Critters. |
Spontaneous Gating |
Action |
2 |
|
Create a gate to Beyond for 3 rounds. |
Super Combo Strike |
Action |
1+ |
|
Add +1 bonus die to target's next strike for each charge die spent. |
Touch of Decay |
Action |
2 |
|
Target individual is Diseased and cannot be healed until this condition is cleared. |
Toxic Blast |
Action |
2+ |
NPC only |
Target is Diseased, Poisoned, and Weakened. +1 target per additional charge die. |
Weaken |
Action |
2 |
|
Target individual is Weakened. |
Elemental Blast |
Strike |
3 |
|
+4/+3/+2 bonus dice on strike vs swarm/squad/individual. |
Elemental Storm |
Strike |
5 |
NPC only |
+4 bonus dice on strike; targets all enemies. |
Elemental Strike |
Strike |
3 |
|
+2/+3/+4 bonus dice on strike vs. swarm/squad/individual. |
Force Attack |
Strike |
4 |
|
+5 bonus dice to next strike. |
Leap Attack |
Strike |
1 |
|
+2 bonus dice on strike vs. individual, +1 vs squad or swarm. |
Shadow Strike |
Strike |
1 |
|
+3 bonus dice on strike vs target suffering Blinded or Darkness. |
Vampiric Strike |
Strike |
3 |
|
If this strike wounds an individual, you heal 1 wound. |
Whirlwind Attack |
Strike |
1 |
|
+2 bonus dice on strike vs. squad, +1 vs individual or swarm. |
Elemental Surge |
Boost |
1 |
|
+2 bonus dice to strike with Elemental Strike or Elemental Blast. |
Mass Effect |
Boost |
1-2 |
|
For 1 charge, use individual-only power vs. swarm or squad; for 2 charge, use single-target power vs. up to 4. |
Superior Power Control |
Boost |
2 |
|
Use strike powers after rolling strike dice. |
Auto Refresh |
Maneuver |
2 |
NPC only |
Regain 4 action dice. |
Guard |
Maneuver |
1+ |
|
Intercept an attack on 1 ally per charge spent/ |
Heroics |
Achievement |
2 |
|
+4 bonus dice on achievement roll. |
Soulbound Weapon Effects
Name |
Slots |
Description |
Area Strike |
1 |
+1 die on strikes vs. swarms. |
Charge Container |
1 |
Store 1 charge die. |
Element Eater |
1 |
Gain 1 charge die when targeted with strike roll of chosen element. |
Elemental Aura |
1 |
+1 die and elemental type on all strikes. |
Elemental Force |
1 |
Double power of auras and eaters. |
Multi Strike |
1 |
+1 die on strikes vs. squads. |
Pneumatic |
1 |
+1 die on maneuvers and achievments Beyond. |
Power Strike |
1 |
+1 die on strikes vs. individuals. |
Protection |
1 |
You are Shielded. |
Returning |
1 |
Difficulty of retrieving weapon is only 6. |
Shining |
1 |
You are immune to Darkness. |
Toxin Immunity |
1 |
You are immune to Diseased and Poisoned. |
Cursed |
2 |
When you wound an individual, they are Hexed. |
Haste |
2 |
You are Quickened. |
Plaguebringer |
2 |
When you wound an individual, they are Diseased. |
Poisonous |
2 |
When you wound an individual, they are Poisoned. |
Weakening |
2 |
When you wound an individual, they are Weakened. |
Banisher |
3 |
When you wound an eidolon, it is automatically banished. |
Soulcharge |
3 |
At the end of every round, gain 1 charge die. |
Ultimate Weapon |
4 |
Gain 5 slots worth of effects. |