You get two actions per round, only one of which can be miraculous. Actions can be mundane (using Will to form an Intention), miraculous (using MP to form a miracle), or sustained (continuing an effect you started in an earlier round). Also there are reflexive actions, which you can do any time.
There is no order to turns in a round; everybody goes whenever. You can change your action in response to someone else's action; this starts a Flurry, in which anyone can change their actions until everyone is satisfied.
0- | attempt to do things, but only make things worse; |
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1 | make yourself happy; |
2 | accomplish a task; have a tangible impact on the world; |
3 | do something "correctly"; impress people around you; |
4 | do something effective — something that moves you closer to your goals; |
5 | do something productive — something that makes your life better. |
6 | do something that looks damn good — impressive, dramatic, and cool; |
7 | do something really effective, moving you a lot closer to your goals; |
8 | do something really productive — it will make your life a lot better; |
9+ | do the right thing, for some fuzzy definition of right. |
You have 8 Will/day; spend in packet of 1, 2, 4, or 8 to form an Intention.
Regain 1 Will when you stop sustaining an Intention.
+0 | You've got basically equivalent bling. |
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+1 | Your tennis racket and shoes are awesome, and theirs are falling apart. Also, you are playing tennis. |
+2 | You have a gun. They are unarmed. |
+3 | You have your hands free. They are busy holding up the sky. |
+4 | You're in a car, and they're racing you on foot. |
+5 | Your opponent has mistakenly brought a knife to a global thermonuclear annihilation fight. |
+0 | You're within human norms. |
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+1 | You're unrealistically good. |
+2 | You're like Sherlock Holmes (Superior Detective 2) or John Henry (Superior Steel Drivin' 2). |
+3 | You're like a beast — bears have Superior Strength 3, great cats have Superior Reflexes 3. |
+4 | You're something far beyond human — mountains have Superior Strength 4. |
+5 | Nothing mortal can stand against you — light, for example, has Superior Speed 5. |
ML | Mundane Weapon | Mortal | Normal Power | Durant | Immortal Power |
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0 | Fist or Foot | Pain | Scratch | - | - |
1 | Knife or Animal | Hurt | Surface Wound | - | - |
2 | Gun or Bonfire | Serious Injury | Serious Wound | Scratch | - |
3 | Chainsaw or Car Crash | Critical Injury | Deadly Wound | Surface Wound | - |
4 | Machine Gun or House Fire | Kill | Deadly Wound | Serious Wound | - |
5 | Tank Cannon or Train | Instantly Kill | Deadly Wound | Deadly Wound | Scratch |
6 | Naval Gun or Avalanche | Kill and Mangle | Deadly Wound | Deadly Wound | Surface Wound |
7 | Cruise Missile or Volcano | Overkill | Deadly Wound | Deadly Wound | Serious Wound |
8 | Nuclear Explosion | Disintegration | Deadly Wound | Deadly Wound | Deadly Wound |
9 | Supernova | Annihilation | Deadly Wound | Deadly Wound | Deadly Wound |
Surface Wounds inflict 1-5 point Bonds: typically 2 points for a lesser miracle, and 4 points for a greater miracle.
Serious Wounds inflict 1 point Afflictions.
Deadly Wounds inflict 1-5 point Afflictions.
You can give yourself a new bond or affliction in play by taking an appropriate wound.
If you directly oppose a miracle that wounds you with a miracle of your own, the wound is reduced in lethality by an unspecified amount.
Breaking a Bond or Affliction inflicts a wound: lvl 1 = Surface Wound, 2-3 = Serious Wound, 4 = Deadly Wound, 5 = Two Deadly Wounds.
Aspect | Domain | Persona | Treasure | |
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0 | mortal actions [competence = Passion/Skill + 3] | Estate-Driven Divination knowing when something endangers your Estate | The Sight recognize deep bonds between people/things and your Estate; | Your Anchors have no overhead |
1 | mortal actions [competence = Passion/Skill + 4] | Ghost Miracle little tricks and manifestations | Blessing or Curse bless or curse a person with the nature of your Estate; | you can possess them |
2 | mortal actions [competence = Passion/Skill + 5] | Lesser Divination talking to your Estate, shaping it, knowing things about it | Lesser Incarnation incarnate yourself in something from your Estate; | you can guide them from afar |
3 | flawless grace, execution, and timing | Lesser Preservation protecting and strengthening your Estate | Lesser Emulation enforce the Properties of your Estate on yourself; | you can make and unleash magical/high-tech Wonders |
4 | incredible force | Lesser Creation, Summoning, or Animation summoning, creating, or animating parts of your Estate | Lesser Enchantment imbue something with the nature of your Estate; | your Anchors act on your behalf your local Anchors are easily available |
5 | superhuman precision and control | Lesser Destruction destroying or banishing part of your Estate with a thought; Greater Divination greater miracles of knowledge |
Lesser Sacrifice steal part of your Estate's nature from a thing; Greater Incarnation incarnate yourself in your Estate throughout the world; |
your Anchors become functional, flexible weapons |
6 | unlimited power and speed | Lesser Motion adding new effects and qualities to your Estate complex control over your Estate Greater Preservation epic miracles to protect and strengthen your Estate |
Lesser Binding change how someone or something relates to your Estate Greater Emulation epic miracles that enforce the Properties of your Estate on yourself; |
your Anchors can achieve cool things you can claim and unleash miraculous Anchors |
7 | unreasonable, metaphorical effects [local and short-term] | Greater Creation, Summoning, or Animation epic miracles to summon, create, or animate part of your Estate | Greater Enchantment epic miracles to enforce the nature of your Estate on others; | your miraculous Anchors act on your behalf you can access your Anchors from anywhere |
8 | unreasonable, metaphorical effects [any] | Greater Destruction epic miracles to destroy or banish part of your Estate | Greater Sacrifice epic miracles to steal your Estate's nature from a thing or area; | you can combine your powers with your miraculous Anchors' for awesome joint effects |
9 | you've mastered the effect for the rest of the story. | Greater Motion sweeping changes to your Estate epic miracles of complex control over your estate |
Greater Binding epic miracles that change how things interact with your Estate | your miraculous Anchors can invoke Imperial miracles |