You get two actions per round, only one of which can be miraculous. Actions can be mundane (using Will to form an Intention), miraculous (using MP to form a miracle), or sustained (continuing an effect you started in an earlier round). Also there are reflexive actions, which you can do any time.
There is no order to turns in a round; everybody goes whenever. You can change your action in response to someone else's action; this starts a Flurry, in which anyone can change their actions until everyone is satisfied.
|0-||attempt to do things, but only make things worse;|
|1||make yourself happy;|
|2||accomplish a task; have a tangible impact on the world;|
|3||do something "correctly"; impress people around you;|
|4||do something effective — something that moves you closer to your goals;|
|5||do something productive — something that makes your life better.|
|6||do something that looks damn good — impressive, dramatic, and cool;|
|7||do something really effective, moving you a lot closer to your goals;|
|8||do something really productive — it will make your life a lot better;|
|9+||do the right thing, for some fuzzy definition of right.|
You have 8 Will/day; spend in packet of 1, 2, 4, or 8 to form an Intention.
Regain 1 Will when you stop sustaining an Intention.
|+0||You've got basically equivalent bling.|
|+1||Your tennis racket and shoes are awesome, and theirs are falling apart. Also, you are playing tennis.|
|+2||You have a gun. They are unarmed.|
|+3||You have your hands free. They are busy holding up the sky.|
|+4||You're in a car, and they're racing you on foot.|
|+5||Your opponent has mistakenly brought a knife to a global thermonuclear annihilation fight.|
|+0||You're within human norms.|
|+1||You're unrealistically good.|
|+2||You're like Sherlock Holmes (Superior Detective 2) or John Henry (Superior Steel Drivin' 2).|
|+3||You're like a beast — bears have Superior Strength 3, great cats have Superior Reflexes 3.|
|+4||You're something far beyond human — mountains have Superior Strength 4.|
|+5||Nothing mortal can stand against you — light, for example, has Superior Speed 5.|
|ML||Mundane Weapon||Mortal||Normal Power||Durant||Immortal Power|
|0||Fist or Foot||Pain||Scratch||-||-|
|1||Knife or Animal||Hurt||Surface Wound||-||-|
|2||Gun or Bonfire||Serious Injury||Serious Wound||Scratch||-|
|3||Chainsaw or Car Crash||Critical Injury||Deadly Wound||Surface Wound||-|
|4||Machine Gun or House Fire||Kill||Deadly Wound||Serious Wound||-|
|5||Tank Cannon or Train||Instantly Kill||Deadly Wound||Deadly Wound||Scratch|
|6||Naval Gun or Avalanche||Kill and Mangle||Deadly Wound||Deadly Wound||Surface Wound|
|7||Cruise Missile or Volcano||Overkill||Deadly Wound||Deadly Wound||Serious Wound|
|8||Nuclear Explosion||Disintegration||Deadly Wound||Deadly Wound||Deadly Wound|
|9||Supernova||Annihilation||Deadly Wound||Deadly Wound||Deadly Wound|
Surface Wounds inflict 1-5 point Bonds: typically 2 points for a lesser miracle, and 4 points for a greater miracle.
Serious Wounds inflict 1 point Afflictions.
Deadly Wounds inflict 1-5 point Afflictions.
You can give yourself a new bond or affliction in play by taking an appropriate wound.
If you directly oppose a miracle that wounds you with a miracle of your own, the wound is reduced in lethality by an unspecified amount.
Breaking a Bond or Affliction inflicts a wound: lvl 1 = Surface Wound, 2-3 = Serious Wound, 4 = Deadly Wound, 5 = Two Deadly Wounds.
|0||mortal actions [competence = Passion/Skill + 3]||Estate-Driven Divination knowing when something endangers your Estate||The Sight recognize deep bonds between people/things and your Estate;||Your Anchors have no overhead|
|1||mortal actions [competence = Passion/Skill + 4]||Ghost Miracle little tricks and manifestations||Blessing or Curse bless or curse a person with the nature of your Estate;||you can possess them|
|2||mortal actions [competence = Passion/Skill + 5]||Lesser Divination talking to your Estate, shaping it, knowing things about it||Lesser Incarnation incarnate yourself in something from your Estate;||you can guide them from afar|
|3||flawless grace, execution, and timing||Lesser Preservation protecting and strengthening your Estate||Lesser Emulation enforce the Properties of your Estate on yourself;||you can make and unleash magical/high-tech Wonders|
|4||incredible force||Lesser Creation, Summoning, or Animation summoning, creating, or animating parts of your Estate||Lesser Enchantment imbue something with the nature of your Estate;||your Anchors act on your behalf
your local Anchors are easily available
|5||superhuman precision and control||Lesser Destruction destroying or banishing part of your Estate with a thought;
Greater Divination greater miracles of knowledge
|Lesser Sacrifice steal part of your Estate's nature from a thing;
Greater Incarnation incarnate yourself in your Estate throughout the world;
|your Anchors become functional, flexible weapons|
|6||unlimited power and speed||Lesser Motion adding new effects and qualities to your Estate
complex control over your Estate
Greater Preservation epic miracles to protect and strengthen your Estate
|Lesser Binding change how someone or something relates to your Estate
Greater Emulation epic miracles that enforce the Properties of your Estate on yourself;
|your Anchors can achieve cool things
you can claim and unleash miraculous Anchors
|7||unreasonable, metaphorical effects [local and short-term]||Greater Creation, Summoning, or Animation epic miracles to summon, create, or animate part of your Estate||Greater Enchantment epic miracles to enforce the nature of your Estate on others;||your miraculous Anchors act on your behalf
you can access your Anchors from anywhere
|8||unreasonable, metaphorical effects [any]||Greater Destruction epic miracles to destroy or banish part of your Estate||Greater Sacrifice epic miracles to steal your Estate's nature from a thing or area;||you can combine your powers with your miraculous Anchors' for awesome joint effects|
|9||you've mastered the effect for the rest of the story.||Greater Motion sweeping changes to your Estate
epic miracles of complex control over your estate
|Greater Binding epic miracles that change how things interact with your Estate||your miraculous Anchors can invoke Imperial miracles|