Charge Powers
| Name |
Type |
Cost |
Prereq. |
Description |
| Aura of Decay |
Action |
3 |
NPC only |
All PCs are Diseased. |
| Aura of Weakness |
Action |
3 |
NPC only |
All PCs are Weakened. |
| Banishment |
Action |
2+tgt lvl |
|
Banish target eidolon. |
| Blindness |
Action |
2 |
|
Target individual is Blinded. |
| Body Drain |
Action |
4 |
|
Target individual loses 3 action dice, you gain same number. |
| Brighten |
Action |
2 |
|
Remove Darkness from area. |
| Conjure Darkness |
Action |
2 |
|
Area experiences Darkness. |
| Dispel |
Action |
2 |
|
Remove Darksighted, Empowered, Quickened, and Shielded from target. |
| Empower
| Action |
2 |
|
Target is Empowered. |
| Life Drain |
Action |
6 |
|
Target individual takes 1 wound; user heals 1 wound. |
| Life Transfer |
Action |
6 |
|
Target individual takes 1 wound; second target heals 1 wound. |
| Magic Vortex |
Action |
3 |
NPC only |
Blocks all charge powers until this character's next action. |
| Nightvision |
Action |
1 |
|
Targets are Darksighted. |
| Poison |
Action |
2 |
|
Target individual is poisoned. |
| Poison Cloud |
Action |
3 |
NPC only |
All enemies are Poisoned. |
| Power Block |
Action |
2 |
|
Target individual is Hexed. |
| Quicken |
Action |
2 |
|
Target is Quickened. |
| Refresh |
Action |
2 |
|
Target regains 4 action dice. |
| Restore |
Action |
2 |
|
Remove Blindness, Diseased, Hexed, Poisoned, and Weakened from target. |
| Rise of the Phoenix |
Action |
5 |
|
Target defeated individual heals 1 wound. |
| Shield |
Action |
2 |
|
Target is Shielded. |
| Slow |
Action |
2 |
|
Target individual is Slowed. |
| Spawn Swarm |
Action |
6 |
NPC only |
Create swarm of Critters. |
| Spontaneous Gating |
Action |
2 |
|
Create a gate to Beyond for 3 rounds. |
| Super Combo Strike |
Action |
1+ |
|
Add +1 bonus die to target's next strike for each charge die spent. |
| Touch of Decay |
Action |
2 |
|
Target individual is Diseased and cannot be healed until this condition is cleared. |
| Toxic Blast |
Action |
2+ |
NPC only |
Target is Diseased, Poisoned, and Weakened. +1 target per additional charge die. |
| Weaken |
Action |
2 |
|
Target individual is Weakened. |
| Elemental Blast |
Strike |
3 |
|
+4/+3/+2 bonus dice on strike vs swarm/squad/individual. |
| Elemental Storm |
Strike |
5 |
NPC only |
+4 bonus dice on strike; targets all enemies. |
| Elemental Strike |
Strike |
3 |
|
+2/+3/+4 bonus dice on strike vs. swarm/squad/individual. |
| Force Attack |
Strike |
4 |
|
+5 bonus dice to next strike. |
| Leap Attack |
Strike |
1 |
|
+2 bonus dice on strike vs. individual, +1 vs squad or swarm. |
| Shadow Strike |
Strike |
1 |
|
+3 bonus dice on strike vs target suffering Blinded or Darkness. |
| Vampiric Strike |
Strike |
3 |
|
If this strike wounds an individual, you heal 1 wound. |
| Whirlwind Attack |
Strike |
1 |
|
+2 bonus dice on strike vs. squad, +1 vs individual or swarm. |
| Elemental Surge |
Boost |
1 |
|
+2 bonus dice to strike with Elemental Strike or Elemental Blast. |
| Mass Effect |
Boost |
1-2 |
|
For 1 charge, use individual-only power vs. swarm or squad; for 2 charge, use single-target power vs. up to 4. |
| Superior Power Control |
Boost |
2 |
|
Use strike powers after rolling strike dice. |
| Auto Refresh |
Maneuver |
2 |
NPC only |
Regain 4 action dice. |
| Guard |
Maneuver |
1+ |
|
Intercept an attack on 1 ally per charge spent/ |
| Heroics |
Achievement |
2 |
|
+4 bonus dice on achievement roll. |
Soulbound Weapon Effects
| Name |
Slots |
Description |
| Area Strike |
1 |
+1 die on strikes vs. swarms. |
| Charge Container |
1 |
Store 1 charge die. |
| Element Eater |
1 |
Gain 1 charge die when targeted with strike roll of chosen element. |
| Elemental Aura |
1 |
+1 die and elemental type on all strikes. |
| Elemental Force |
1 |
Double power of auras and eaters. |
| Multi Strike |
1 |
+1 die on strikes vs. squads. |
| Pneumatic |
1 |
+1 die on maneuvers and achievments Beyond. |
| Power Strike |
1 |
+1 die on strikes vs. individuals. |
| Protection |
1 |
You are Shielded. |
| Returning |
1 |
Difficulty of retrieving weapon is only 6. |
| Shining |
1 |
You are immune to Darkness. |
| Toxin Immunity |
1 |
You are immune to Diseased and Poisoned. |
| Cursed |
2 |
When you wound an individual, they are Hexed. |
| Haste |
2 |
You are Quickened. |
| Plaguebringer |
2 |
When you wound an individual, they are Diseased. |
| Poisonous |
2 |
When you wound an individual, they are Poisoned. |
| Weakening |
2 |
When you wound an individual, they are Weakened. |
| Banisher |
3 |
When you wound an eidolon, it is automatically banished. |
| Soulcharge |
3 |
At the end of every round, gain 1 charge die. |
| Ultimate Weapon |
4 |
Gain 5 slots worth of effects. |